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Babysitting the core in Dota 2: when to stay and when to leave

Babysitting means protecting your core in lane: the support stays close so the core doesn't die or get zoned off the wave. You can get it wrong both ways. Leave too early and your carry dies 2v1 and loses the lane. Stand next to him doing nothing for ten minutes and you steal his experience while your team misses rotations, stacks and vision. Here's when to stay, when to leave and how to leave the right way.

In short

Check it on your own gameWe review your minutes 0–10: lane deaths and their causes, your core's lane result by net worth at 10:00, pulls and stacks, last hits taken next to your core, rotations and what they produced, wards, and whether your core died to two enemies while you were away.

What babysitting is

Babysitting is when a support stays in lane next to a core and protects him: harasses the offlaner, chases off the enemy pos 4, heals, saves him from ganks. The goal is simple — your core last-hits in peace and doesn't die.

It's not "standing next to the carry for ten minutes". Creep experience is shared between all heroes nearby, so a support who just stands in lane slows down his core's levels. And while you idle there, your team gets no pulls, stacks, wards or rotations. A good support stays with the core exactly when the core is in danger without him, works the map the rest of the time and comes back on time.

In 7.41, until 7:30 the creeps meet closer to the offlane tower. The safe lane naturally sits further from your tier 1, so your core is more exposed there than in older patches. That makes a support in the safe lane more important in the first minutes, and pulls that drag the wave back to your tower are now the main way to make the core self-sufficient.

When your core needs a babysitter

Stay with your core when without you he either dies or can't get near the wave. Most often that's the first minutes of the game and lanes where he faces two enemies.

When to leave and when to come back

You can leave when the lane is under control and you have a clear target. Leaving without a target is just time lost away from the lane.

Even after leaving, watch the minimap. An average support watches his target; a good one also watches the lane he left.

Pos 5 and pos 4: different jobs

Pos 5 is the main babysitter. They're responsible for the safe lane until the laning stage ends, but they protect the carry by working around the lane, not by standing next to him. Pulling the small camp at xx:15 drags the wave back to your tower and takes experience away from their offlaner. A stack near the lane is banked farm for the carry when the wave is far away. A ward on the gank path gives your core time to back off. Pos 5 only steps away briefly and not far — close enough to be back in lane within seconds.

Pos 4 is tempo. Usually they play the offlane with the offlaner, and from minute 4–6, once their lane is under control, they start rotating: to the 6:00 rune with your mid, onto an enemy mid with no rune and low HP, onto an enemy carry with no escape. If your pos 4 never showed up on another lane before 10:00 while their own lane was even or winning, that's lost tempo.

Resources near the lane for a support: your side's bounty rune every 4:00, lotuses in the pond by your offlane tier 1 (free regen for the pos 4 and the offlaner), and the Shrine of Wisdom on your offlane side from 7:00. The first Shrine gives little experience, from 14:00 it's noticeably more, and part of it goes to the ally with the least experience — usually a support.

How to leave your core the right way

Leaving isn't just turning around and walking off. Before you go, set things up so your core can hold alone for the next half a minute to a minute.

Common mistakes

Almost every babysitting mistake is either "staying when it isn't needed" or "leaving when you shouldn't have".

Checklist: leave or stay

Before leaving the lane, answer these. If any of the first three is a "no", stay.

What the review checks

The lane review looks at the first ten minutes like a coach would: how many times you and your core died and how (gank, under their tower, alone without vision), how the lane ended by net worth at 10:00 against the opponent, how many pulls and stacks you made, how many last hits you took next to your core, and whether your pos 4 visited other lanes and got kills from it.

The review also flags when your lane core died to two or more enemies before 8:00 while you were far away with nothing to show for it — no kill, no assist. That is exactly "left when you shouldn't have". The lane map marks that spot with an exclamation mark.

Norms by rank

median across real matches

Position 4 — Soft support

RankWards per 10 minFight participation, %DeathsXPMplayers
All ranks3.757105782376
Herald2.6511056555
Guardian2.75510556136
Crusader3.35710591225
Archon3.75610577347
Legend3.85910596386
Ancient3.86010590246
Divine4.16010570108
Immortal4.45910517105

Medians across matches analyzed on DotaLeak. Missing ranks — not enough data yet.

Position 5 — Hard support

RankWards per 10 minFight participation, %DeathsXPMplayers
All ranks5.757105642376
Herald4.4501155852
Guardian5.15210551160
Crusader5.05310569198
Archon5.65610578321
Legend5.85910572411
Ancient6.26010602234
Divine6.36110540126
Immortal6.2629515106

Medians across matches analyzed on DotaLeak. Missing ranks — not enough data yet.

Check it on your own gameWe review your minutes 0–10: lane deaths and their causes, your core's lane result by net worth at 10:00, pulls and stacks, last hits taken next to your core, rotations and what they produced, wards, and whether your core died to two enemies while you were away.

FAQ

What is babysitting in Dota?

Babysitting is when a support stays in lane next to a core and protects him from harass and ganks so he can farm safely. It's needed at low levels and against a strong enemy duo, not for the whole ten minutes of laning.

Should a support stay with the carry for the whole lane?

No. Stay close while the carry would die or couldn't reach the wave without you. Once the lane sits by your tower and the carry last-hits on his own, pos 5 works around the lane — pulls, stacks, wards — and comes back when a gank is coming.

When should pos 5 leave the lane?

Briefly — right after the first levels, to pull at xx:15 or stack a nearby camp. For longer — once the carry can hold alone near his tower, the enemy has no kill lane and the approaches are warded.

When should pos 4 start rotating?

Usually from minute 4–6, once their own lane is under control and there's a target: the 6:00 rune with your mid, an enemy mid on low HP, a carry with no escape. If the offlaner is being pressured by two, hold the lane first.

Why shouldn't a support last-hit next to the core?

Every support last hit is gold taken from the core's item, and wave experience is shared between all heroes nearby. Denying is fine; last-hit only when the core can't make it or isn't there.

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