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Dota 2 patch 7.41f: all changes

Released September 15, 2026. 35 heroes and 16 items changed. Next to each hero — how often pros pick it on this patch and how that changed.

Items after 7.41f: what changed in practice

coach breakdown of the patch notes
Infused RaindropsNerf

Raindrops give less mana regen: +0.6 instead of +0.8, the magic damage block is untouched.

Gives

  • Same 120 magic damage block on instances over 75 damage
  • Same 6 charges for 225 gold
  • Block cooldown is still 7 seconds

Lost

  • Mana regen dropped from 0.8 to 0.6

Who should buy: Mid players and anyone facing magic nukes in lane can keep buying it. The change is small, since you buy it for the block, not the mana.

How to use: Buy it when you face spammed magic spells dealing over 75 damage. If you're short on mana in lane, Raindrops cover that slightly worse now, so back it up with other regen sources.

Battle FuryBuff

Micro buff: Chop Tree cooldown is now 3s instead of 4s.

Gives

  • You can chop trees more often, every 3 seconds
  • Everything else unchanged: 60% cleave (40% vs creeps) in a cone up to 650, +50 damage, HP and mana regen

Who should buy: The same melee farming carries as before. This change barely affects the decision to buy it.

How to use: Use the active more often to cut paths and shortcuts between camps. Build the item for fast farming, same as before the patch.

DaedalusNerf

Daedalus costs 100 gold more: the recipe is now 1000, total 5200.

Gives

  • Same +88 damage
  • Same crit: 30% chance for 225% damage

Lost

  • Build is 100 gold more expensive (5100 → 5200)

Who should buy: Physical carries who rely on crits should still buy it. The nerf is purely to cost, and it's small.

How to use: The timing shifts only slightly. Account for the extra 100 gold on the recipe when planning your buys.

Dragon LanceNerf

Dragon Lance costs 100 more: the recipe is now 550, total 2000 gold.

Gives

  • Same +15 Agility, +10 Strength and +130 Attack Range

Lost

  • Lance is 100 gold more expensive
  • Because of this, Hurricane Pike now costs 4550 instead of 4450. Hydra's Breath total is unchanged (5900), since its recipe got 100 cheaper

Who should buy: Ranged carries who want range and stats can buy it as before. The change is small.

How to use: Lance comes 100 gold later. If you're going Hydra's Breath, you lose nothing overall: you pay more on Lance and less on the recipe. Pike ends up 100 more expensive in total.

Essence DistillerNerf

Mana regen reduced from 1.75 to 1.5, everything else unchanged.

Gives

  • +3 All Attributes, +6 Armor, +150 Mana
  • Same Soul Release active: 40 HP regen on an ally, or 25 damage per second and True Sight on an enemy, for 8 seconds

Lost

  • Mana regen dropped from 1.75 to 1.5

Who should buy: Same users as before, mostly supports. The nerf is small.

How to use: Use it as before: heal allies with the active, or ground-target it as a trap so it attaches to an enemy and reveals them with True Sight. Mana will be slightly tighter.

Heart of TarrasqueNerf

Heart costs 100 gold more: the recipe is now 800, total 5300.

Gives

  • Same +40 Strength
  • Same Behemoth's Blood: +1.5% of missing health as HP regen

Lost

  • Build is 100 gold more expensive (5200 → 5300)

Who should buy: Tanks and strength carries should buy it the same way. The nerf is cost-only and small.

How to use: The timing shifts by 100 gold. The item works the same: it regenerates the most when you're missing a lot of HP.

Heaven's HalberdBuff

Halberd is 100 cheaper: the recipe is now 350, total 3300.

Gives

  • Build is 100 gold cheaper
  • Same +9 Armor, +6.5 HP Regen, 25% Evasion
  • Same 3.5s disarm (15s cooldown, 25 mana)

Who should buy: Offlaners and anyone who needs to stop an enemy carry from attacking. The buff is small.

How to use: It comes together slightly faster. Use the disarm on the main physical damage dealer in a fight.

Hurricane PikeNerf

Pike now costs 4550 gold because Dragon Lance got more expensive. The item itself is unchanged.

Gives

  • Same stats and +130 range
  • Same active: pushes you and the enemy 425 apart and grants 5 attacks on the target without range limits, with +100 attack speed, for 5 seconds

Lost

  • Total is 100 gold more expensive (4450 → 4550)

Who should buy: Ranged carries who need a save from enemies who jump on them can buy it as before. The nerf is small.

How to use: Use it as before: push away an enemy who jumped on you and finish them with attacks at range. The final timing shifts by 100 gold.

Hydra's BreathMixed

Effectively no change: the recipe dropped to 1000, Lance went up, total stays at 5900.

Gives

  • Finishing from an owned Lance is cheaper: the recipe is 1000 instead of 1100
  • Miasma and Polycephaly passives are unchanged

Lost

  • The Dragon Lance component is 100 more expensive, so the total is the same

Who should buy: The same ranged carries as before. Nothing changed for them.

How to use: Build it as before. You just spend 100 more on Lance and 100 less on the final recipe.

Manta StyleNerf

Ranged Manta illusions hit weaker: 25% damage instead of 28%.

Gives

  • Same stats, Basic Dispel and 2 illusions for 18 seconds
  • Melee illusions still deal 33% damage

Lost

  • Ranged illusion damage dropped from 28% to 25%

Who should buy: Nothing changed for melee heroes. Ranged carries get less damage from illusions, but the dispel and stats remain.

How to use: Ranged heroes should lean more on Manta for the dispel and stats rather than illusion damage. Illusions still take 300% damage.

Mask of MadnessNerf

MoM lifesteal reduced: 22% instead of 24%, and 13.2% instead of 14.4% vs creeps.

Gives

  • Same +20 damage
  • Same Berserk: +100 attack speed for 6 seconds

Lost

  • Less lifesteal vs heroes (24% → 22%)
  • Less lifesteal vs creeps (14.4% → 13.2%), so jungle farming is slightly less sustainable

Who should buy: The same carries who farm with MoM. The nerf is small.

How to use: Healing while farming and in fights is slightly weaker. Be careful with Berserk: it removes 7 armor and silences you.

MjollnirNerf

Static Charge now lasts 12s instead of 15s.

Gives

  • Chain Lightning passive unchanged: 25% chance, 180 damage, up to 12 targets
  • Same +90 attack speed and +25 damage

Lost

  • The Static Charge shield lasts 3 seconds less, so it has time for fewer procs

Who should buy: The same players who bought Mjollnir for attack speed and chain lightning. The nerf only affects the active.

How to use: Cast Static Charge right before a fight or on an ally about to be attacked, otherwise the shield may expire before anyone hits it.

Octarine CoreNerf

Octarine Core costs 200 gold more: the recipe went from 200 to 400, total cost from 4900 to 5100.

Gives

  • Stats are untouched: +25% Cooldown Reduction, +450 Mana, +6 Mana Regen

Lost

  • More expensive to finish: +200 gold total (5100 instead of 4900)

Who should buy: Same players who bought it before for cooldown reduction and mana. The item does exactly the same thing, just slightly pricier. A small change that barely affects the decision to buy it.

How to use: Use it as before. Just remember the recipe now needs 400 gold instead of 200, so your timing shifts slightly.

SatanicNerf

Satanic's passive lifesteal is lower: from 30% to 25% vs heroes and from 18% to 15% vs creeps.

Gives

  • Still +25 Strength and +25 Damage
  • Unholy Rage active is unchanged: 175% lifesteal for 6 seconds with a Basic Dispel, 40s cooldown

Lost

  • Passive lifesteal dropped from 30% to 25%
  • Creep lifesteal dropped from 18% to 15%, so you heal less while farming

Who should buy: Carries who bought Satanic can still go for it, since strength, damage and the active are intact. But if you relied mostly on the passive heal, especially while farming, you now sustain noticeably less.

How to use: Lean more on the active: pop Unholy Rage in fights to heal at 175% and Basic Dispel debuffs off yourself. Passive sustain alone is now more modest.

Shiva's GuardNerf

Shiva's Guard Arctic Blast damage reduced from 260 to 225.

Gives

  • +17 Armor
  • Arctic Blast still slows by -40% for 4 seconds in an 825 radius
  • Freezing Aura of -40 enemy attack speed in a 1200 radius is unchanged

Lost

  • Arctic Blast deals 35 less damage: 225 instead of 260 magical damage

Who should buy: If you bought Shiva's for armor, the aura and the slow, you'll barely feel it. It's slightly worse for those who used the active as a damage source, like for clearing.

How to use: Use Arctic Blast at the start of fights for the -40% slow over 4 seconds. Damage is now 225, so count on it less for finishing off enemies or clearing.

Silver EdgeNerf

Silver Edge's Shadow Walk cooldown went from 22s to 23s, and the invisibility movement speed bonus dropped from 22% to 20%.

Gives

  • +70 Damage, +35 Attack Speed
  • Breaking invisibility with an attack still deals 300 bonus physical damage, disables passives for 5 seconds and caps the target's movement speed at 200
  • Invisibility lasts up to 17 seconds and lets you move through units

Lost

  • Shadow Walk cooldown increased from 22s to 23s
  • Invisibility movement speed +20% instead of +22%

Who should buy: A minor nerf. If you bought Silver Edge for initiation and to break passives, it's still a fine pick.

How to use: Play it as before: go invisible and open with an attack on a key target for the 5-second break and 300 damage. You'll reach the target slightly slower and wait one extra second for the next use.

Items

Infused Raindrops
  • Mana Regen bonus decreased from +0.8 to +0.6
Battle Fury
  • Chop Tree cooldown decreased from 4s to 3s
Daedalus
  • Recipe cost increased from 900 to 1000. Total cost increased from 5100g to 5200g
Dragon Lance
  • Recipe cost increased from 450 to 550. Total cost increased from 1900g to 2000g
Essence Distiller
  • Mana Regen bonus decreased from +1.75 to +1.5
Heart of Tarrasque
  • Recipe cost increased from 700 to 800. Total cost increased from 5200g to 5300g
Heaven's Halberd
  • Recipe cost decreased from 450 to 350. Total cost decreased from 3400g to 3300g
Hurricane Pike
  • Total cost increased from 4450g to 4550g (due to Dragon Lance cost increase)
Hydra's Breath
  • Recipe cost decreased from 1100 to 1000. Total cost unchanged at 5900g (due to Dragon Lance cost increase)
Manta Style
  • Mirror Image ranged images damage decreased from 28% to 25%
Mask of Madness
  • Lifesteal bonus decreased from +24% to +22%
  • Creep lifesteal decreased from +14.4% to +13.2%
Mjollnir
  • Static Charge duration decreased from 15s to 12s
Octarine Core
  • Recipe cost increased from 200 to 400. Total cost increased from 4900g to 5100g
Satanic
  • Lifesteal bonus decreased from +30% to +25%
  • Creep lifesteal decreased from +18% to +15%
Shiva's Guard
  • Arctic Blast damage decreased from 260 to 225
Silver Edge
  • Shadow Walk cooldown increased from 22s to 23s
  • Shadow Walk bonus movement speed decreased from 22% to 20%

Neutral items

Enchantment Changes
Greedy
  • Attack Damage penalty increased from 30/60 to 35/70

Heroes

Anti-MageBaneBatriderBounty HunterBroodmotherCentaur WarrunnerChenClockwerkDisruptorEarth SpiritEmber SpiritEnigmaHoodwinkHuskarInvokerIoKeeper of the LightKezLargoLifestealerLinaLone DruidMarciMarsMiranaNecrophosShadow FiendSlardarSpectreTreant ProtectorUnderlordUndyingUrsaWarlockWinter Wyvern

Anti-Mage

Pro 7.41: pick 2.6% +0.6 · WR 47.8%
Mana Break
  • Mana Burned as Damage increased from 60% to 65%

Bane

Pro 7.41: pick 16.1% +13.0 · WR 54.6%
  • Base Armor decreased by 1

Batrider

Pro 7.41: pick 7.8% -5.2 · WR 51.3%
  • Intelligence gain increased from 2.9 to 3.2
  • Damage gain per level increased from 3.5 to 3.6

Bounty Hunter

Pro 7.41: pick 3.1% +0.1 · WR 58.7%
Track
  • Self bonus gold decreased from 130/225/320 to 80/160/240
  • Allies bonus gold decreased from 50/90/130 to 40/80/120
Talents
  • Level 10 Talent Shuriken Toss Slow decreased from +0.6s to +0.35s
  • Level 20 Talent Track Grants Shared Vision replaced with +190 Shuriken Toss Damage
  • Level 25 Talent +250 Shuriken Toss Damage replaced with Track Grants Shared Vision

Broodmother

Pro 7.41: pick 0.9% -1.6 · WR 56.2%
Insatiable Hunger
  • Mana Cost decreased from 80 to 70

Centaur Warrunner

Pro 7.41: pick 13.4% -7.5 · WR 51.3%
  • Base Damage decreased by 2
  • Damage at level 1 decreased from 64-66 to 62-64
  • Base Movement Speed decreased from 300 to 295
Hitch A Ride
  • Cast Range decreased from 250 to 200

Chen

Pro 7.41: pick 1.5% -7.6 · WR 52.8%
  • Strength gain increased from 2.0 to 2.2
Zealot
  • Zealot respawn time changed from 60s to 60s - 1s per hero level

Clockwerk

Pro 7.41: pick 17.9% +8.8 · WR 52.1%
Power Cogs
  • Mana Cost increased from 75 to 90
  • Knockback Duration decreased from 0.8s to 0.7s

Disruptor

Pro 7.41: pick 6.8% -9.4 · WR 45.0%
  • Base Intelligence increased from 20 to 21
  • Damage at level 1 increased from 47-51 to 48-52

Earth Spirit

Pro 7.41: pick 14.9% +9.5 · WR 54.5%
  • Base Attack Speed decreased from 100 to 95
Stone Remnant
  • Charges changed from (7 + 1 per 4 levels) to (7 + 1 per 5 levels)
  • Max charges decreased from 14 at level 28 to 13 at level 30
Talents
  • Level 20 Talent +25% Magnetize Damage & Duration replaced with +35 Magnetize Damage Per Second
  • Level 20 Talent +175% Rolling Boulder Damage from Strength replaced with +200 Geomagnetic Grip Remnant Damage
  • Level 25 Talent +250 Geomagnetic Grip Remnant Damage replaced with +250% Rolling Boulder Damage from Strength

Ember Spirit

Pro 7.41: pick 25.1% +0.7 · WR 51.9%
  • Base Agility decreased from 22 to 21
  • Damage at level 1 decreased from 52-56 to 51-55

Enigma

Pro 7.41: pick 6.4% +2.9 · WR 58.8%
Demonic Summoning
  • Eidolon Attack Range decreased from 425/450/475/500 to 380/420/460/500
Black Hole
  • Aghanim's Scepter pull speed decreased from 175 to 150
Talents
  • Level 20 Talent Eidolon Damage decreased from +40 to +30

Hoodwink

Pro 7.41: pick 40.9% +27.6 · WR 49.4%
  • Base Strength decreased from 17 to 16

Huskar

Pro 7.41: pick 3.3% -3.2 · WR 56.9%
  • Base Strength decreased from 23 to 22
  • Damage at level 1 decreased from 44-49 to 43-48
  • Strength gain increased from 3.3 to 3.4

Invoker

Pro 7.41: pick 9.6% -0.3 · WR 53.1%
Cold Snap
  • Cooldown increased from 18s to 19s
Ghost Walk
  • Aghanim's Shard no longer applies damage to non-Hero units

Io

Pro 7.41: pick 6.0% +4.7 · WR 54.7%
Talents
  • Level 15 Talent Spirits Damage decreased from +50% to +40%

Keeper of the Light

Pro 7.41: pick 13.3% +3.9 · WR 57.4%
  • Base Attack Speed decreased from 100 to 90
Chakra Magic
  • Cooldown Reduction decreased from 3/4/5/6s to 2.5/3.5/4.5/5.5s
Spirit Form
  • Illuminate Heal decreased from 70% to 60%
  • Illuminate Heal with Aghanim's Shard unchanged at 100%

Kez

Pro 7.41: pick 14.3% +4.5 · WR 54.9%
  • Base Damage decreased by 1
  • Damage at level 1 decreased from 50-56 to 49-55
Talents
  • Level 20 Talent Kazurai Katana Damage Per Second decreased from +4% to +3.5%

Largo

Pro 7.41: pick 14.2% +3.5 · WR 53.9%
Island Elixir
  • Heal rescaled from 34/56/78 to 30/55/80

Lifestealer

Pro 7.41: pick 9.0% +5.0 · WR 45.5%
Rage
  • Cooldown increased from 20/19/18/17s to 21/20/19/18s
Infest
  • Aghanim's Scepter Enemy Duration decreased from 5s to 4s
Talents
  • Level 10 Talent Movement Speed decreased from +20 to +15

Lina

Pro 7.41: pick 8.7% +6.7 · WR 45.3%
  • Base Intelligence decreased from 30 to 28
  • Damage at level 1 decreased from 51-59 to 49-57
Fiery Soul
  • Attack Speed Bonus decreased from 8/16/24/32 to 7/14/21/28
  • Duration decreased from 18s to 16s

Lone Druid

Pro 7.41: pick 9.3% +9.2 · WR 61.1%
Entangle
  • Stack Duration decreased from 10s to 7/8/9/10s

Marci

Pro 7.41: pick 2.2% -4.7 · WR 39.2%
Rebound
  • Ally bonus movement speed rescaled from 15/20/25/30% to 25%

Mars

Pro 7.41: pick 3.9% -20.1 · WR 38.0%
  • Base Armor increased by 1

Mirana

Pro 7.41: pick 15.1% +12.3 · WR 51.9%
Celestial Quiver
  • Base Charge Restore Time increased from 6s to 7s
Sacred Arrow
  • Maximum Stun decreased from 2.6/3.4/4.2/5s to 2.3/3.2/4.1/5s

Necrophos

Pro 7.41: pick 11.4% +9.3 · WR 49.8%
Sadist
  • Hero Kill Multiplier decreased from 6 to 4
Ghost Shroud
  • Restoration Amplification decreased from 55/65/75/85% to 45/55/65/75%

Shadow Fiend

Pro 7.41: pick 13.7% -8.2 · WR 49.5%
Necromastery
  • Damage per soul changed from 1.35 + 0.15 damage per level to 1 + 0.8 damage per 6 levels From 1.5-5.85 to 1-5
Shadowraze
  • Bonus Damage Per Soul decreased from 3 to 2
Talents
  • Level 15 Talent Presence Armor Reduction decreased from +2 to +1.5

Slardar

Pro 7.41: pick 15.2% -1.3 · WR 49.4%
  • Base Health Regen decreased by 0.25
Slithereen Crush
  • Damage decreased from 75/150/225/300 to 60/140/220/300

Spectre

Pro 7.41: pick 2.3% +2.1 · WR 43.4%
Desolate
  • Damage decreased from 23 + 2 per level to 23.5 + 1.5 per level From 25-83 to 25-68.5

Treant Protector

Pro 7.41: pick 10.1% -3.3 · WR 60.2%
  • Base Intelligence decreased from 20 to 17
Nature's Guise
  • Invisibility linger when leaving trees decreased from 2s to 1s
Leech Seed
  • Now costs 35 mana
  • Damage to Healing rescaled from 20% to 10/15/20/25%
Living Armor
  • Minimum damage block decreased from 20 to 10
Talents
  • Level 10 Talent +3 Living Armor Heal per Second replaced with +3s Living Armor Duration

Underlord

Pro 7.41: pick 13.2% -3.1 · WR 40.6%
Pit of Malice
  • No longer upgraded with Aghanim's Scepter
Fiend's Gate
  • Aghanim's Scepter Cooldown decreased from 100/95/90s to 90/85/80s

Undying

Pro 7.41: pick 10.7% +5.4 · WR 44.2%
  • Base Health Regen decreased by 0.25
Decay
  • Mana Cost increased from 100 to 110

Ursa

Pro 7.41: pick 5.6% -6.8 · WR 48.2%
Maul
  • Health As Damage increased from 1.25% to 1.75%

Warlock

Pro 7.41: pick 3.5% -22.5 · WR 46.0%
  • Base Attack Speed increased from 90 to 95

Winter Wyvern

Pro 7.41: pick 18.3% +17.5 · WR 52.3%
Arctic Burn
  • Cooldown increased from 26/24/22/20s to 29/26/23/20s
Cold Embrace
  • Max HP Heal per second decreased from 2.25/3/3.75/4.5% to 1.5/2.5/3.5/4.5%
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Change notes are Valve’s official patch notes. Pro stats are tournament matches via OpenDota.