DotaLeak › Patches › 7.40

Dota 2 patch 7.40: all changes

Released December 15, 2025. 119 heroes and 49 items changed. Next to each hero — how often pros pick it on this patch and how that changed. Current patch: 7.41f.

General changes

Captains Mode

  • Changed order of the first and the third ban phases
  • First Ban Phase (First = team with the first pick, Second = team with the second pick)
  • OLD: First - Second - Second - First - Second - Second - First
  • NEW: First - First - Second - Second - First - Second - Second
  • Third Ban Phase
  • OLD: First - Second - Second - First
  • NEW: First - Second - First - Second

General Changes

  • Talents no longer require a skill point to level
  • Now talents are learned by using their own talent points available at levels 10, 15, 20, 25, 27, 28, 29, and 30
  • This results in all +2 All Attributes bonuses skilled by level 22
  • All Facets that used to have 6 All Attributes bonuses now have 7 bonuses again Batrider's Arsonist, Magnus' Diminishing Return, Meepo's More Meepo, Monkey King's Simian Stride, Night Stalker's Voidbringer, and Silencer's Synaptic Split
  • Tier 4 Towers now have a Barracks Reinforcement buff. Each allied barracks that has not been destroyed provides +4 armor to both Tier 4 towers
  • Bonus is for each individual building, totaling in +24 Armor for 6 Barracks
  • Assist Gold Formula Reworked
  • OLD: 60 + ( ( VictimNetworth * 0.037 ) / NumHeroes )
  • NEW: 15 + ( ( 50 + ( VictimNetworth * 0.037 ) ) / NumHeroes )
  • Melee Creep: Gold Bounty now increases by 1 per lane creep upgrade interval (every 7:30)
  • Flagbearer Creep: Gold Bounty now increases by 1 per lane creep upgrade interval
  • Flagbearer Creep: AoE Bounty Radius increased from 1200 to 1500
  • Flagbearer Creep: When killed by a player controlled unit, the Flagbearer Creep always grants Bonus Bounty to the killer's hero regardless of the hero's proximity to the Flagbearer Creep
  • Flagbearer Creep: Bonus Gold from killing Flagbearers is now classified as creep gold instead of ability gold Has no gameplay effect, but makes a post game gold breakdown more accurate
  • Flagbearer Creep: Inspiration Aura no longer affects heroes
  • Flagbearer Creep: Inspiration Aura now also provides a magic resistance bonus to affected creeps starting with 0% and improving by 4% with every lane creep upgrade interval, up to a maximum of 15 upgrades
  • Courier respawn time decreased from (60s + 6s per Hero Level) to (45s + 5s per Hero Level)
  • Courier no longer has a 15% movement speed penalty while carrying a Clarity, Enchanted Mango, Faerie Fire, Healing Salve, or Tango
  • Flying Courier will now go to a more obscure shopping area within range of the Secret Shop when using Go To Secret Shop
  • All illusions now have 800 daytime vision and 400 nighttime vision

Map Objectives

  • Roshan
  • Roshan is no longer considered a hero for Lifesteal mechanics. As a result, Physical Lifesteal from damage to Roshan is reduced by 40%, and Spell Lifesteal from damage to Roshan is reduced by 80%
  • Roar of Retribution: Disarm debuff is no longer dispellable
  • Slam: No longer has double duration against creeps
  • Slam: Now deals double damage to creeps
  • Tormentor
  • Added a Tormentor Timer near the minimap. Functions similarly to the Roshan Timer. Can be pinged to communicate the current state of Tormentor
  • Pinging Tormentor's location in world will trigger the same ping as the timer (same behavior the Roshan Timer has)
  • The minimap now only has one Tormentor icon and reflects where Tormentor is or will spawn
  • The Shining: Now only starts dealing damage to the surrounding enemies when attacked/damaged
  • Runes
  • Bounty Rune: Now grants gold based on when it was created, not when it was activated
  • Haste Rune: Duration no longer increases by 3s per rune cycle, and is always 22s now
  • Invisibility Rune: No longer grants incoming damage reduction

Terrain Changes

  • Extended the streams into both Radiant and Dire bases and added defender's gate to the outside of the respective safe lanes where the stream flows
  • Removed some trees inside the base near the new safelane defender's gate positions
  • The Hard camp nearest to Tier 3 towers where the streams used to start has been demoted to a 'medium' camp
  • Moved the safelane medium amphibian neutral camp closest to the Tier 2 tower up the stream, slightly closer to the respective bases
  • Lowered the Wisdom Shrine areas to low ground, compared to the respective offlanes, filled them with water and connected to the water areas by the Tier 1 towers
  • Moved Wisdom Shrines and Watchers to the low ground and slightly closer to the Tier 1 towers. These Watchers now have vision over the shrines at night
  • Hard camps nearest to Wisdom Shrines have been moved slightly back towards the bases
  • Changed the 'bridges' to actual bridges
  • Slightly expanded the entrance to the bridge by the Lotus pools and adjusted the area within the nearby water areas
  • The Hard camp in the 'triangle' has been demoted to a 'medium' camp
  • Twin Gate mana cost decreased from 75 to 30
  • Twin Gates now refund the mana cost if the teleporting channel was interrupted
  • Cleared up some areas around the Tormentor locations
  • The watchers nearest to the mid-lane and near the small water camps south/north of the tier 1 tower have been removed
  • The watchers in the primary jungles have been repositioned from stairs near the small camp to the cliff above the bounty runes
  • Added additional blocks preventing flying movement around the edges of the map (e.g. the highground areas behind the Tormentors will no longer be accessible by Batrider during Firefly)
  • Watcher night vision range decreased from 800 to 450
  • Watcher capture time decreased from 1.5s to 1s
  • Defender's Gate vision radius increased from 525 to 700
  • Defender's Gate will now show their vision radius when holding ALT (similarly to Wards, Watchers, etc.)
  • Removed a tree between Dire Safelane Tier 1 tower and the small pull camp
  • Very slightly adjusted the paths and spawn points of the Radiant Offlane lane creeps, and the position of the Radiant Offlane Tier 2 tower. This results in creeps pathing to the right of the tier 2 tower instead of sometimes splitting up to go around it
  • Radiant Secret Shop trigger area moved slightly towards the radiant Tier 1 tower and more centered around the shopkeeper

Invulnerability Targeting

  • Invulnerability targeting rules of certain items and abilities have been updated
  • Most items and abilities that previously could target and/or affect invulnerable units no longer do so
  • The following spells have been changed:
  • Items
  • Nullifier's Nullify can no longer target invulnerable units
  • Neutral Creeps
  • Satyr Banisher's Purge can no longer target invulnerable units
  • Heroes
  • Dark Seer's Vacuum no longer affects invulnerable units
  • Naga Siren's Ensnare can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren
  • Ogre Magi's Bloodlust can no longer target invulnerable units
  • Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)
  • Oracle's Fortune's End can no longer target invulnerable units, but does affect invulnerable units in the radius
  • Shadow Demon's Demonic Purge can no longer target invulnerable units
  • Shadow Demon's Demonic Cleanse can no longer target invulnerable units
  • Sniper's Assassinate can no longer target invulnerable units
  • Sven's Storm Hammer with Aghanim's Scepter can no longer target invulnerable units, but does affect invulnerable units in the radius
  • Vengeful Spirit's Nether Swap can no longer target invulnerable units
  • Since Cyclone effects also make the unit invulnerable, all changes mentioned above apply to them as well. As a result, there are these special cases:
  • Nullifier's Nullify will dispel Cyclone off the target immediately if Cyclone was cast on a unit already affected by the Nullify debuff
  • Oracle's Fortune's End cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target
  • Sven's Storm Hammer with Aghanim's Scepter cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target
  • All three of these will also dispel Cyclone if the spell projectile was launched (or started channeling) before the target got Cycloned

Items

Clarity
  • Initial and maximum stock increased from 4 to 5
  • Cost increased from 50 to 60
Healing Salve
  • Initial and maximum stock increased from 4 to 5
  • No longer has half duration when cast on an ally
  • Now heals for half the amount per second when cast on an ally
Iron Branch
  • Cost increased from 50 to 55
Observer Ward
  • Observer Wards cannot be planted within 300 units of another Observer Ward from the same team that has been planted within the last second
  • Plant no longer increased by cast range increases
Sentry Ward
  • Sentry Wards cannot be planted within 300 units of another Sentry Ward from the same team that has been planted within the last second
  • Plant no longer increased by cast range increases
Smoke of Deceit
  • Can be used directly from the backpack
  • Has no cooldown when entering the main inventory from the backpack
Tango
  • Initial and maximum stock increased from 8 to 10
  • Shared Tango now heals for half the amount per second
Roshan's Banner
  • Now upgrades with each subsequent drop
  • Effect radius rescaled from 650 to 600/900/1200
  • Hits to kill increased from 6 to 6/8/10
Ghost Scepter
  • Ghost Form magic damage vulnerability decreased from 40% to 30%
Ring of Tarrasque
  • Cost decreased from 1800 to 1700
Shadow Amulet
  • Cost decreased from 1000 to 900
Tiara of Selemene
  • Cost decreased from 1800 to 1700
Voodoo Mask
  • Cost decreased from 700 to 650
Bloodstone
  • Total cost decreased from 4400 to 4350 due to Voodoo Mask cost decrease
  • Spell Lifesteal bonus increased from +20% to +25%
  • Bloodpact spell lifesteal multiplier decreased from 4x to 3x
Boots of Bearing
  • Recipe changed
  • Now also requires Ring of Tarrasque (1700)
  • No longer requires a 1700g recipe. Total cost unchanged at 4225
  • Health Regen bonus increased from +15 to +18
Crimson Guard
  • Guard buff is no longer dispellable
Dagon
  • Total cost decreased from 2850 to 2800 due to Voodoo Mask cost decrease
  • Total cost for all levels decreased from 2850/4000/5150/6300/7450 to 2800/3950/5100/6250/7400
Diffusal Blade
  • Manabreak no longer applied by illusions
Disperser
  • Suppress now applies basic dispel to any target
  • Manabreak no longer applied by illusions
Ethereal Blade
  • Recipe changed
  • Now requires Ultimate Orb (2800) instead of Aether Lens (2275)
  • Recipe cost decreased from 1600 to 900. Total cost decreased from 5375 to 5200
  • No longer provides +300 Mana, +3 Mana Regen, or +250 Cast Range
  • All Attributes bonus increased from +8 to +24
  • Ether Blast magic damage vulnerability decreased from 40% to 30%
  • Ether Blast attributes as damage changed from (1.5x the target's primary attribute) to (1x the sum of the caster's attributes)
Glimmer Cape
  • Recipe cost increased from 350 to 450. Total cost unchanged at 2150 due to Shadow Amulet cost decrease
Guardian Greaves
  • Recipe changed
  • No longer requires a Buckler
  • Recipe cost decreased from 1450 to 1125. Total cost decreased from 5050 to 4300
  • Armor bonus increased from +4 to +5
  • Guardian Aura no longer provides armor
  • Guardian Aura no longer provides additional bonuses when below 25% health to anyone but the wearer
  • Guardian Aura no longer provides increased armor and increased mana regeneration when below 25% health
  • Still provides bonus health regeneration to the wearer when below 25% health
Hand of Midas
  • Transmute no longer has an experience multiplier
  • Transmute charge restore time decreased from 110s to 90s
Heart of Tarrasque
  • Total cost decreased from 5200 to 5100 due to Ring of Tarrasque cost decrease
  • Max Health Regen bonus decreased from +1.4% to +1%
  • Behemoth's Blood: New Passive Ability
  • Wearer's health regen is increased by 1.5% of missing health
  • Multiple instances of Behemoth's Blood don't stack
Heaven's Halberd
  • Disarm is now only dispellable by strong dispels Still does not pierce debuff immunity
  • Disarm no longer has separate disarm durations for melee and ranged targets. Duration is always 3 seconds
  • Disarm cooldown increased from 18s to 20s
Helm of the Dominator
  • Dominate gold and experience bounty when dominating a creep decreased from 100% to 50%
Holy Locket
  • Recipe changed
  • Now requires Crown (450) instead of Diadem (1000)
  • Recipe cost increased from 800 to 1340. Total cost unchanged at 2250 due to Iron Branch cost increase
  • All Attributes bonus decreased from +9 to +7
  • Energy Charge automatic charge gain time increased from 8s to 10s
  • Energy Charge max charges increased from 20 to 25
  • Energy Charge cast range increased from 500 to 600
  • Energy Charge mana restore per charge decreased from 17 to 15
  • Energy Charge active now also increases the target's incoming Healing Amplification by 10% for 4s This occurs before the Energy Charge heal
Khanda
  • Recipe changed
  • Now requires Soul Booster (3000) instead of Tiara of Selemene (1800)
  • No longer requires a 1200g recipe. Total cost unchanged at 5600
  • Now also provides +7 Health Regeneration
  • Mana Regen bonus decreased from +8 to +3
  • Health bonus increased from +200 to +450
  • Mana bonus increased from +200 to +450
Magic Wand
  • Total cost increased from 450 to 460 due to Iron Branch cost increase
Mekansm
  • Armor bonus increased from +4 to +5
Meteor Hammer
  • Meteor Hammer stun duration increased from 0.5s to 0.75s
Nullifier
  • Nullify can no longer target invulnerable units
Octarine Core
  • Can no longer be disassembled
  • Now also requires a 200g recipe
  • Total cost increased from 4800 to 4900 due to Tiara of Selemene cost decrease
Pavise
  • Armor bonus increased from +2 to +3
Perseverance
  • Can now be disassembled
Pipe of Insight
  • Recipe cost increased from 700 to 800
  • Total cost unchanged at 3725 due to Ring of Tarrasque cost decrease
Phylactery
  • Recipe changed
  • Now requires Perseverance (1400) instead of Point Booster (1200)
  • Recipe cost decreased from 300 to 200. Total cost increased from 2500 to 2600
  • No longer provides +200 Health and +200 Mana
  • Now also provides +6.5 Health Regen and +2.5 Mana Regen
Radiance
  • Evasion bonus increased from +15% to +25%
  • Burn no longer causes enemies to miss 15% of their attacks
  • Burn no longer does extra damage to illusions
Refresher Orb
  • Recipe changed
  • No longer requires Cornucopia
  • Recipe cost increased from 200 to 1600. Total cost unchanged at 5000 due to Ring of Tarrasque and Tiara of Selemene cost decrease
  • No longer provides +10 Damage
  • Health Regen bonus decreased from +18 to +12
  • Mana Regen bonus decreased from +8 to +6
Revenant's Brooch
  • Recipe cost increased from 600 to 650. Total cost unchanged at 3300 due to Voodoo Mask cost decrease
Scythe of Vyse
  • Recipe cost increased from 600 to 700
  • Total cost unchanged at 5200 due to Tiara of Selemene cost decrease
Shadow Blade
  • Total cost decreased from 3350 to 3250 due to Shadow Amulet cost decrease
Shiva's Guard
  • Arctic Blast no longer does extra damage to illusions
Silver Edge
  • Total cost decreased from 5800 to 5700 due to Shadow Amulet cost decrease
  • Shadow Walk debuff now caps the target's movement speed to 200. This debuff is not dispellable and does not pierce debuff immunity
Urn of Shadows
  • Bonus Mana Regen decreased from +1.4 to +1.25
  • Soul Release charge gain radius increased from 1400 to 1500
  • Soul Release charges can now be gained by all copies of Urn of Shadows item
  • This change is exclusive to Urn of Shadows and doesn't affect Spirit Vessel
  • Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death
  • Example to show the result of these two changes:
  • Two allied heroes. Both of them have both Urn of Shadows and Spirit Vessel. An enemy hero dies within 1500 range from them. Both Urns of Shadows will gain a charge. Spirit Vessel will also gain a charge as well, but only for the ally that was closer to the dying enemy
Spirit Vessel
  • Soul Release charge gain radius increased from 1400 to 1500
  • Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death
Veil of Discord
  • Recipe changed
  • Now requires Ring of Health (700), Chainmail (550), Circlet (155), and a 320 gold recipe. Total cost unchanged at 1725
  • Used to require Helm of Iron Will (975), Crown (450), and a 300 gold recipe
  • Health Regen bonus increased from +4 to +4.5
Wind Waker
  • Cyclone cooldown increased from 16s to 19s
Wraith Band
  • Attack Speed bonus increased from +5 to +6

Neutral items

Artifact changes
Ripper's Lash
  • Item cycled out
Sister's Shroud
  • Item cycled out
Spark of Courage
  • Item cycled out
Ash Legion Shield
  • Active: Shield Wall. Decreases wearer's movement speed by 12 to give all friendly player-controlled units within 800 radius a 140 physical damage barrier. Duration: 6s. No Mana Cost. Cooldown: 40s
  • Doesn't affect ward units
Duelist Gloves
  • Returning as a Tier 1 Neutral Artifact
  • Passive: Boldness. Provides 20 attack speed if there are any enemy heroes within 1200 units
Weighted Dice
  • Passive: Loaded. When calculating wearer's base damage or creep bounty from last hits, the value is computed 2 times and the highest value is taken
Brigand's Blade
  • Item cycled out
Defiant Shell
  • Returning as a Tier 2 Neutral Artifact
  • Passive: Reciprocity. When attacked, the hero counter-attacks a target within their attack range for 80% of their normal attack damage. Cooldown: 5s. Can't proc attack modifiers
  • Dormant Curio increases counter-attack damage from 80% to 104%
Searing Signet
  • Burn Through total damage increased from 72 to 90
  • Dormant Curio Total Damage increased from 93.6 to 117
  • Burn Through now does 50% less damage to non-hero targets
Gale Guard
  • Item cycled out
Jidi Pollen Bag
  • Pollinate Duration decreased from 12s to 9s
  • Pollinate Max Health Damage decreased from 12% to 9%
  • Dormant Curio Max Health Damage decreased from 15.6% to 11.7%
  • Pollinate Cooldown decreased from 45s to 25s
Psychic Headband
  • Psychic Push can now target allies
  • Still can't target the wearer themself
Unrelenting Eye
  • Moved from Tier 5 to Tier 3
  • Relentless no longer provides status resistance for nearby enemies
  • Relentless max slow resistance decreased from 100% to 50%
  • Dormant Curio Max Slow Resistance decreased from 130% to 65%
  • Relentless slow resistance loss per enemy hero in range decreased from 20% to 10%
  • Relentless search radius changed from 600 to the hero's attack range
Magnifying Monocle
  • Item cycled out
Outworld Staff
  • Item cycled out
Pyrrhic Cloak
  • Item cycled out
Flayer's Bota
  • Active: Bloodthirst. Increases wearer's base damage by 15% and attack speed by 30 for 6s. No Mana Cost. Cooldown: 65s
  • Passive: Bloodrush. The cooldown of Bloodthirst is reset whenever an enemy hero dies with 1200 units
  • Dormant Curio increases bonus base damage from 15% to 19.5% and attack speed from 30 to 39
Giant's Maul
  • Crushing Blow critical damage decreased from 150% to 140%
  • Dormant Curio critical damage decreased from 195% to 182%
Idol of Scree'auk
  • Active: False Flight. Grants phased movement, 50% slow resistance, and 25% evasion for 5s. No Mana Cost. Cooldown: 30s
  • Dormant Curio increases duration from 5s to 6.5s
Metamorphic Mandible
  • Active: Pupate. The wearer enters an insect form for 4 seconds, increasing magic resistance by 35% and movement speed by 15%, but decreasing size by 20% and armor by 45%. No Mana Cost. Cooldown: 30s. Can be dispelled. Can't be cast while channeling
  • Dormant Curio increases duration from 4s to 5.2s
Rattlecage
  • Returning as a Tier 4 Neutral Artifact
  • Passive: Reverberate. After taking 180 damage from any source, the wearer fires up to 2 projectiles at random nearby enemies within a 600 unit radius, prioritizing heroes, that deal 110 damage and slows the targets movement and attack speed by 100% for 0.2s
  • Dormant Curio increases damage from 110 to 143
Helm of the Undying
  • Item cycled out
Dezun Bloodrite
  • Moved from Tier 4 to Tier 5
  • Blood Invocation area of effect bonus increased from 12% to 16%
  • Dormant Curio Area of Effect bonus increased from 15.6% to 20.8%
Riftshadow Prism
  • Active: Refract. Spends 10% of the wearer's current health to create a full health illusion that lasts for 20s. The illusion has 50% outgoing damage and 240% incoming damage. No Mana Cost. Cooldown: 30s
  • Dormant Curio increases illusion outgoing damage from 50% to 65%

Heroes

AbaddonAlchemistAnti-MageArc WardenAxeBaneBatriderBeastmasterBloodseekerBounty HunterBrewmasterBristlebackBroodmotherCentaur WarrunnerChaos KnightChenClinkzClockwerkCrystal MaidenDark SeerDark WillowDawnbreakerDazzleDeath ProphetDoomDragon KnightDrow RangerEarth SpiritEarthshakerElder TitanEmber SpiritEnchantressEnigmaFaceless VoidGrimstrokeGyrocopterHoodwinkInvokerIoJakiroJuggernautKeeper of the LightKezKunkkaLegion CommanderLeshracLinaLionLone DruidLunaLycanMagnusMarciMarsMedusaMeepoMiranaMonkey KingMorphlingMuertaNaga SirenNature's ProphetNecrophosNight StalkerNyx AssassinOgre MagiOmniknightOraclePangolierPhantom AssassinPhantom LancerPhoenixPrimal BeastPuckPugnaQueen of PainRazorRikiRing MasterRubickSand KingShadow DemonShadow FiendShadow ShamanSilencerSkywrath MageSlardarSlarkSnapfireSniperSpectreSpirit BreakerStorm SpiritSvenTechiesTemplar AssassinTerrorbladeTidehunterTimbersawTinkerTinyTreant ProtectorTroll WarlordTuskUnderlordUndyingUrsaVengeful SpiritVenomancerViperVisageVoid SpiritWarlockWeaverWindrangerWinter WyvernWitch DoctorWraith KingZeus

Abaddon

Pro 7.40: pick 9.0% · WR 49.4%
  • Base Strength decreased from 22 to 21
  • Base Agility decreased from 23 to 22
  • Damage at level 1 decreased by 1 (from 50–60 to 49–59)
  • The Quickening: Cooldown reduction on hero death decreased from 6s to 5s
Mist Coil
  • Cooldown increased from 6.5/6/5.5/5s to 8/7/6/5s
  • Damage/Heal increased from 80/150/220/290 to 95/160/225/290

Alchemist

Pro 7.40: pick 1.5% · WR 60.5%
Acid Spray
  • Mana Cost increased from 105/110/115/120 to 120
Talents
  • Level 15 Talent Damage per Greevil's Greed stack increased from +2 to +2.5

Anti-Mage

Pro 7.40: pick 2.0% · WR 34.6%
  • Removed Counterspell Ally ability
Counterspell
  • Aghanim's Shard no longer provides Counterspell Ally ability
  • Aghanim's Shard illusion outgoing damage increased from 75% to 100%
Talents
  • Level 15 Talent Persecutor Min/Max Movement Slow increased from +7.5/15% to +9/18%

Arc Warden

Pro 7.40: pick 0.3%
  • Base attack speed increased from 100 to 110
Magnetic Field
  • Mana Cost rescaled from 50/70/90/110 to 60/70/80/90

Axe

Pro 7.40: pick 9.9% · WR 48.3%
Berserker's Call
  • Duration increased from 1.8/2.2/2.6/3s to 2.1/2.4/2.7/3s
  • Cooldown increased from 17/15/13/11s to 18/16/14/12s
Battle Hunger
  • No longer has an armor-based damage multiplier
  • Damage type changed from Physical to Pure
  • No longer has reduced movement slow against creeps
Talents
  • Level 15 Talent +10% Battle Hunger Slow replaced with +12 Battle Hunger Damage Per Second
  • Level 20 Talent Counter Helix Damage increased from +30 to +40
  • Level 20 Talent +100 Culling Blade Damage replaced with +15 Strength
  • Level 25 Talent 2x Battle Hunger Armor Multiplier replaced with +150 Culling Blade Damage

Bane

Pro 7.40: pick 3.1% · WR 54.3%
Nightmare
  • Cooldown increased from 24/21/18/15s to 25/22/19/16s
Fiend's Grip
  • Aghanim's Scepter Illusion damage taken increased from 200% to 225%

Batrider

Pro 7.40: pick 13.0% · WR 53.4%
  • Daytime Vision Range increased from 1600 to 1800
Flamebreak
  • Movement Slow decreased from 8/16/24/32% to 6/12/18/24%
Talents
  • Level 15 Talent Flaming Lasso Cooldown Reduction increased from 7s to 8s

Beastmaster

Pro 7.40: pick 14.8% · WR 50.1%
  • Call of the Wild Boar: Boar's Base Attack Time worsened from 1.25s to 1.35s
Wild Axes
  • Damage per axe rescaled from 35/65/95/125 to 30/65/100/135
Inner Beast
  • Bonus Attack Speed rescaled from 15/30/45/60 to 10/30/50/70

Bloodseeker

Pro 7.40: pick 0.6%
Sanguivore
  • Base heal increased from 25 to 30
  • No longer upgraded with neither Aghanim's Shard or Aghanim's Scepter
Bloodrage
  • Aghanim's Scepter effect moved to Aghanim's Shard
  • Aghanim's Shard target's max health as pure damage decreased from 3% to 2%
Rupture
  • Now upgraded with Aghanim's Scepter
  • Increases current health as initial damage by 3%. Replaces cooldown with 2 charges with the same charge restoration time
Talents
  • Level 10 Talent +15% Bloodrage Spell Amplification replaced with +30 Bloodrage Attack Speed
  • Level 15 Talent +8% Rupture Initial Damage replaced with -0.7% Bloodrage Max Health DPS For Allies
  • Level 20 Talent -0.7% Bloodrage Max Health DPS For Allies replaced with +20 Agility
  • Level 25 Talent 2 Rupture Charges replaced with +2.5s Blood Rite Silence Duration

Bounty Hunter

Pro 7.40: pick 3.0% · WR 55.8%
Shadow Walk
  • Stun Duration increased from 0.8/1/1.2/1.4s to 1/1.2/1.4/1.6s

Brewmaster

Pro 7.40: pick 8.8% · WR 49.8%
  • Strength gain decreased from 3.7 to 3.2
  • Intelligence gain increased from 1.6 to 1.9
  • Removed Roll Out The Barrel and Drunken Master facets
  • Removed Primal Companion ability
  • Removed Belligerent innate ability
Liquid Courage
  • New innate ability. Passive, improves with Brewmaster's level
  • When Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1 second between being faster and being slower. The effect becomes stronger at lower health, scaling from 0 up to max values at 20% Health. Max Status Resistance is 10.5% + 0.5% per Brewmaster's level up, Max Speed Increase is 25%, Max Speed Slow is 10%
  • Upgraded with Aghanim's Shard
  • Brewmaster may activate the ability to toss a strong drink to himself or a teammate, granting the max effects of his innate for 5 seconds, and also providing 2% Max HP Regen per second. Cast Range: 800. Mana Cost: 50. Cooldown: 20s
Thunder Clap
  • Cast point improved from 0.35s to 0.3s
  • Mana Cost rescaled from 90/100/110/120 to 100
  • Radius rescaled from 325/350/375/400 to 375
Cinder Brew
  • Now rolls a barrel of ale that deals 40/70/100/130 physical damage to enemies in its path and drenches enemies along the way and around the target location
Drunken Brawler
  • Moved Brewed Up effect from Cinder Brew to Drunken Brawler
  • When Brewmaster casts any ability, he becomes Brewed Up for 5 seconds, gaining +150% to his stance bonuses. If he is already Brewed Up, the duration is extended by 1s. After Brewed Up ends, Brewmaster is hungover and cannot become Brewed Up again for 9 seconds
  • Earth Stance Magic Resistance increased from 5/10/15/20% to 8/12/16/20%
  • Fire Stance Attack Speed increased from 10/15/20/25 to 10/20/30/40
  • Void Stance removed
  • Stance visual indicator is now always present around Brewmaster
  • Stances can now be switched without cancelling channeling or invisibility
Primal Split
  • Void Brewling removed
  • Duration increased from 16/18/20s to 16/20/24s
  • All Brewlings now receive their respective Drunken Brawler stances
  • Earth Brewling's Debuff Immunity ability renamed to Earth Element as it no longer grants Debuff Immunity. Now it provides 80% Status Resistance and 60% Magic Resistance instead
  • Earth Brewling's Demolish Bonus Building Damage decreased from 50/100/150 to 40/80/120
  • Earth Brewling's movement speed increased from 330/350/370 to 330/355/380
  • Earth Brewling's damage increased from 25/60/95 to 35/70/105 From 20–30/55–65/90–100 to 30–40/65–75/100–110
  • Storm Brewling's damage increased from 20/40/60 to 30/50/70 From 15–25/35–45/55–65 to 25–35/45–55/65–75
  • No longer upgraded with Aghanim's Shard
  • Now upgraded with Aghanim's Scepter
  • Allows Brewmaster to cancel the ability early and provides Brewed Up bonus to all Brewlings on cast. Also increases ability's level to 4, improving Brewlings' stats and abilities
  • Earth: 4100 Health, 8 Health Regen, 135–145 Damage, 9 Armor. Other base stats are unchanged
  • Hurl Boulder: 200 Damage and 2s Stun Duration
  • Demolish: 160 Bonus Building Damage
  • Storm: 2500 Health, 8 Health Regen, 85–95 Damage. Other base stats are unchanged
  • Wind Walk: 320 Bonus Damage and 55% Bonus Movement Speed
  • Cyclone: 6s Hero Duration and 100 Damage on Landing
  • Fire: 1750 Health, 8 Health Regen, 215–225 Damage, 24 Armor. Other base stats are unchanged
  • Permanent Immolation: 100 Damage per second
Talents
  • Level 10 Talent +1.5s Thunder Clap Duration replaced with +1s Drunken Brawler Brew Up / Extend Duration
  • Level 10 Talent +10 Brewlings Damage replaced with +14 Brewlings Base Damage
  • Level 15 Talent Cinder Brew Damage/Duration increased from +30% to 40%
  • Level 15 Talent +1x Brewed Up multiplier for Drunken Brawler replaced with +600 Brewlings Health
  • Level 20 Talent +1200 Brewlings Health replaced with -15s Primal Split Cooldown
  • Level 25 Talent Brewlings Gain Drunken Brawler Passive replaced with 1.5x Drunken Brawler Stance Bonuses

Bristleback

Pro 7.40: pick 9.3% · WR 47.1%
  • Strength gain increased from 2.7 to 2.8
Viscous Nasal Goo
  • Armor Loss per stack increased from 1.5/2/2.5/3 to 2/2.5/3/3.5 by default

Broodmother

Pro 7.40: pick 2.5% · WR 57.8%
Insatiable Hunger
  • Aghanim's Shard no longer increases duration
Spin Web
  • Broodmother's illusions now also benefit from the web
Incapacitating Bite
  • Attack Bonus increased from 2/4/6/8 to 3/6/9/12
Talents
  • Level 10 Talent +1.5% Spider's Milk Heal replaced with +20% Insatiable Hunger Lifesteal
  • Level 15 Talent Spiderlings Health increased from +125 to +150
  • Level 15 Talent Incapacitating Bite Attack Bonus decreased from +12 to +10
  • Level 20 Talent +35 Attack Speed replaced with +25% Incapacitating Bite Slow/Miss Chance
  • Level 25 Talent +30% Incapacitating Bite Slow/Miss Chance replaced with +14% Spin Web Move Speed and Ignore Speed Limit

Centaur Warrunner

Pro 7.40: pick 20.9% · WR 50.5%
  • Rawhide: Bonus Max Health decreased from 30 to 25
Work Horse
  • Cooldown increased from 24s to 35s
  • Duration decreased from 8s to 7s

Chaos Knight

Pro 7.40: pick 1.0% · WR 52.0%
  • Min Base Damage increased by 5
  • Max Base Damage decreased by 5
  • Damage at level 1 changed from 48–78 to 53–73
  • Damage spread decreased from 30 to 20
Talents
  • Level 25 Talent +10s Phantasm Duration replaced with -125% Phantasm Damage Taken

Chen

Pro 7.40: pick 9.1% · WR 57.0%
Penitence
  • Mana Cost increased from 70/75/80/85 to 80/90/100/110
  • Cooldown increased from 14/13/12/11s to 20/17/14/11s
  • No longer grants bonus attack range
  • Now deals 50/75/100/125 pure damage by default
Talents
  • Level 10 Talent Penitence Deals 175 Damage replaced with +75 Penitence Damage
  • Level 20 Talent Divine Favor Heal Amplification decreased from +20% to +15%

Clinkz

Pro 7.40: pick 11.9% · WR 52.6%
  • Removed Suppressive Fire and Engulfing Step facets
  • Removed Tar Bomb ability
  • Removed Bone and Arrow innate ability
Infernal Shred
  • New innate ability. Passive, can't be leveled up
  • Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds Doesn't affect the target's armor directly. Simply improves attacks only for Clinkz and his skeletons
Strafe
  • Skeleton Archers attack speed factor decreased from 60% to 50%
Searing Arrows
  • Returning as base ability
  • Imbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10
  • Skeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect
Death Pact
  • No longer creates Skeleton Archers
Skeleton Walk
  • Skeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk
  • Skeleton Archer Duration rescaled from 15/20/25/30s to 20/25/30s
  • Also applies to Burning Army
Burning Barrage
  • No longer slows the targets
Burning Army
  • Spawn Interval improved from 0.15s to 0.1s
  • Skeleton count increased from 5 to 6
Talents
  • Level 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot

Clockwerk

Pro 7.40: pick 9.1% · WR 44.5%
Jetpack
  • Now can be toggled on and off for the duration of the buff. Toggle cooldown: 1s
Overclocking
  • Rocket Flare cooldown increased from 3s to 3.5s

Crystal Maiden

Pro 7.40: pick 3.7% · WR 47.9%
  • Base Damage decreased by 2
  • Base Intelligence increased from 18 to 20
  • Damage at level 1 unchanged at 48–54

Dark Seer

Pro 7.40: pick 4.0% · WR 46.7%
  • Base Intelligence increased from 21 to 22
  • Damage at level 1 increased by 1 (from 52–58 to 53–59)
Vacuum
  • No longer affects invulnerable units

Dark Willow

Pro 7.40: pick 11.2% · WR 46.1%
Cursed Crown
  • Stun Duration increased from 1.2/1.6/2/2.4s to 1.5/1.8/2.1/2.4s
Terrorize
  • Jex return speed increased from 600 to 800
Talents
  • Level 15 Talent +150 Cursed Crown AoE replaced with -15s Terrorize Cooldown

Dawnbreaker

Pro 7.40: pick 4.0% · WR 38.8%
  • Base Damage increased by 1
  • Damage at level 1 increased from 49–53 to 50–54
Solar Guardian
  • Aghanim's Scepter no longer reduces air time or channel time
  • Aghanim's Scepter Heal per pulse increased from 55/85/115 to 60/90/120
Talents
  • Level 10 Talent +12 Damage replaced with +15% Break of Dawn Max Damage

Dazzle

Pro 7.40: pick 6.6% · WR 49.1%
  • Base Strength increased from 18 to 19
  • Damage at level 1 unchanged
  • Intelligence gain decreased from 3.7 to 3.5
  • Damage gain per level decreased from 3.5 to 3.4
Nothl Projection
  • Aghanim's Shard healing amplification decreased from 20% to 15%

Death Prophet

Pro 7.40: pick 1.5% · WR 43.6%
Witchcraft
  • Movement speed bonus changed from 0.5% per hero level to 0.75% + 0.75% per level up
Exorcism
  • No longer provides 4/8/12% bonus movespeed
  • Aghanim's Scepter spirit bonus damage increased from 50% to 60%

Doom

Pro 7.40: pick 3.7% · WR 47.9%
  • Intelligence gain increased from 1.7 to 1.9
  • Removed Devil's Bargain facet
Doom
  • Aghanim's Scepter now also increases damage per second from 25/45/65 to 40/60/80

Dragon Knight

Pro 7.40: pick 16.2% · WR 47.5%
  • Base Agility decreased from 16 to 14
Elder Dragon Form
  • Bonus Attack Damage decreased from 20/60/100/140 to 20/50/80/110
Talents
  • Level 10 Talent 30% Breathe Fire Damage Reduction replaced with -2s Breathe Fire Cooldown
  • Level 20 Talent +85% Breathe Fire Damage/Cast Range in Dragon Form replaced with +60% Breathe Fire Damage/Cast Range

Drow Ranger

Pro 7.40: pick 3.1% · WR 33.3%
Frost Arrows
  • Movement Slow increased from 10/20/30/40% to 15/25/35/45%
Marksmanship
  • Disable range decreased from 400 to 325
Talents
  • Level 10 Talent Gust Costs No Mana replaced with -25% Frost Arrows Mana Cost

Earth Spirit

Pro 7.40: pick 5.4% · WR 58.6%
  • Base Damage decreased by 6
  • Damage at level 1 decreased from 53–57 to 47–51
  • Removed Resonance, Stepping Stone, and Ready to Roll facets
Stone Remnant
  • Now passively grants +2.5% bonus attack damage per currently unused charge
  • Whenever Earth Spirit uses another ability on Stone Remnant, he gains +7.5% bonus attack damage for 10s (effect doesn't stack)
  • Max Ability Charges increased from (7 + 1 additional charge at every 5th level) to (7 + 1 per 4 hero level ups) Changed from 6 additional charges at levels 5/10/15/20/25/30 to 7 additional charges at levels 5/9/13/17/21/25/29
Boulder Smash
  • Cooldown rescaled from 22/18/14/10s to 20/17/14/11s
Geomagnetic Grip
  • Can now target allied units by default with 550/600/650/700 cast range
  • Can't pull allies that are affected by Leash, Root, Bind, Duel, Chronosphere or Black Hole
  • Aghanim's Shard Reworked
  • Decreases cooldown by 3s and increases allied unit cast range and speed by 50% Allied Unit Cast Range to 825/900/975/1050, Allied Unit Pull Speed to 900
Talents
  • Level 10 Talent -3s Geomagnetic Grip Cooldown replaced with -2s Boulder Smash Cooldown
  • Level 20 Talent +180 Rolling Boulder Damage replaced with +175% Rolling Boulder Damage from Strength
  • Level 25 Talent -3s Boulder Smash Cooldown replaced with +175 Geomagnetic Grip Remnant Damage
  • Level 25 Talent Magnetize Undispellable replaced with Earth Spirit Magnetizes Himself Applies Magnetize at its current duration to enemy Heroes around Earth Spirit, and can be refreshed with Stone Remnants

Earthshaker

Pro 7.40: pick 1.8% · WR 34.8%
Fissure
  • Damage decreased from 110/170/230/290 to 100/160/220/280
  • Aghanim's Shard no longer allows Fissure walking
Echo Slam
  • Echo Damage decreased from 90/100/110 to 70/90/110
Talents
  • Level 20 Talent Enchant Totem Damage increased from +50% to +65%

Elder Titan

Pro 7.40: pick 1.0% · WR 33.3%
Astral Spirit
  • Return Astral Spirit and Move Astral Spirit sub-abilities can now be used while Elder Titan is disabled
Talents
  • Level 10 Talent Astral Spirit Move Speed Per Hero increased from +2% to +2.5%
  • Level 20 Talent Natural Order Radius increased from +100 to +150

Ember Spirit

Pro 7.40: pick 24.4% · WR 54.2%
Flame Guard
  • Cooldown decreased from 35s to 32s
Talents
  • Level 15 Talent Searing Chains Duration decreased from +1s to +0.8s
  • Level 20 Talent Searing Chains Damage decreased from +60 to +50

Enchantress

Pro 7.40: pick 2.4% · WR 47.6%
Rabble-Rouser
  • Damage amplification changed from 10% + 4% per Enchantress level to 4% + 4% per Enchantress level up
  • Now also affects units that come under Enchantress' control
Enchant
  • Creep Attack Damage Bonus decreased from 0/25/50/75 to 0/20/40/60
  • Enchanted units may now be bound to a persistent hotkey
Little Friends
  • Affected creeps now gain damage buff from Rabble-Rouser for the duration in case they did not have it
  • Bonus Attack Speed decreased from 100 to 70
Talents
  • Level 10 Talent +10 Enchanted Creep Armor replaced with +5 Armor for Enchantress and her units Requires at least 1 level of Enchant
  • Level 20 Talent +60 Untouchable Attack Slow replaced with +9 Nature's Attendants Wisps
  • Level 25 Talent +12 Nature's Attendants Wisps replaced with +70 Untouchable Attack Slow

Enigma

Pro 7.40: pick 3.5% · WR 59.3%
Malefice
  • Aghanim's Shard now also spawns an Eidolon if the target dies before the effect expires
Talents
  • Level 15 Talent Malefice Instance Damage increased from +50 to +60

Faceless Void

Pro 7.40: pick 4.5% · WR 61.5%
Time Dilation
  • Now always applies one instance of damage and slow in addition to the per cooldown instances
  • Slow per cooldown decreased from 7/8/9/10% to 4/5/6/7%
  • DPS per cooldown decreased from 7/9/11/13 to 4/6/8/10
  • Duration decreased from 8/9/10/11s to 7/8/9/10s
Talents
  • Level 10 Talent Time Dilation DPS Per Cooldown decreased from +9 to +6
  • Level 15 Talent Time Dilation Slow per Cooldown decreased from +12% to +8%

Grimstroke

Pro 7.40: pick 2.8% · WR 56.8%
Phantom's Embrace
  • Cooldown is now also refreshed if the phantom's target dies before the phantom latches to it
Soulbind
  • Ability can now be reflected
  • Reflected spells now get casted onto both units affected by Soulbind
Dark Portrait
  • Illusion Outgoing Damage decreased from 150% to 125%
  • Illusion Damage Taken decreased from 350% to 275%

Gyrocopter

Pro 7.40: pick 16.9% · WR 47.7%
Call Down
  • Missile Damage decreased from 250/425/600 to 200/350/500

Hoodwink

Pro 7.40: pick 13.3% · WR 54.3%
Mistwoods Wayfarer
  • Ability can no longer target trees affecting Acorn Shot or Bushwhack
Talents
  • Level 10 Talent +1.5 Mana Regen replaced with +150 Health
  • Level 10 Talent +1 Scurry Ability Charge replaced with +50 Bushwhack Damage
  • Level 15 Talent +60 Bushwhack Damage replaced with +1 Scurry Ability Charge

Invoker

Pro 7.40: pick 9.9% · WR 54.3%
Alacrity
  • Mana Cost decreased from 90 to 75
  • Cast Range increased from 650 to 700
Ice Wall
  • Damage increased from [25 + 5 * Exort] to [24 + 6 * Exort] From 30/35/40/45/50/55/60/65/70/75 to 30/36/42/48/54/60/66/72/78/84
Talents
  • Level 15 Talent Cold Snap Cooldown Reduction increased from 5s to 6s
  • Level 20 Talent +35 Alacrity Damage/Speed changed to +50

Io

Pro 7.40: pick 1.3% · WR 60.0%
  • Base Strength increased from 17 to 19
  • Base Intelligence decreased from 23 to 21
  • Damage at level 1 unchanged (45–51)
Spirits
  • Mana Cost decreased from 100/110/120/130 to 90/100/110/120
  • Cooldown decreased from 22/21/20/19s to 15s
  • Duration decreased from 19s to 15s
Talents
  • Level 10 Talent +12 Attack Damage to Tethered Units replaced with +7 Strength
  • Level 15 Talent +60 Spirits Hero Damage replaced with +50% Spirits Damage
  • Level 25 Talent Unslowable during Overcharge replaced with -1.5s Relocate Cast Delay

Jakiro

Pro 7.40: pick 31.3% · WR 50.9%
Talents
  • Level 10 Talent -2s Dual Breath Cooldown replaced with +60 Ice Path Base Damage
  • Level 10 Talent +150 Attack Range replaced with +30 Liquid Fire Attack Speed Slow
  • Level 15 Talent +60 Ice Path Base Damage replaced with -3s Dual Breath Cooldown
  • Level 15 Talent +50 Liquid Fire Attack Speed Slow replaced with +175 Attack Range
  • Level 25 Talent Liquid Frost and Fire Max Health Damage increased from +2.5% to +3%

Juggernaut

Pro 7.40: pick 5.2% · WR 48.9%
  • Base Agility decreased from 34 to 32
  • Damage at level 1 decreased from 56–58 to 54–56
Blade Fury
  • Mana Cost increased from 105/110/115/120 to 120
Talents
  • Level 20 Talent Healing Ward Hits to Kill decreased from +2 to +1

Keeper of the Light

Pro 7.40: pick 9.4% · WR 54.9%
  • Base Intelligence increased from 23 to 24
  • Damage at level 1 increased from 43–50 to 44–51
Blinding Light
  • Damage increased from 85/130/175/220 to 90/140/190/240
Chakra Magic
  • Mana Restore increased from 75/150/225/300 to 90/160/230/300
Will-O-Wisp
  • Damage increased from 75 to 85
Talents
  • Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage

Kez

Pro 7.40: pick 9.8% · WR 50.6%
  • Base Strength increased from 19 to 20
Switch Discipline
  • Cooldown reduction per level increased from 0.2s to 0.25s
  • Cooldown on level 1 decreased from 7.8s to 7.75s
  • Cooldown on level 30 decreased from 2s to 0.5s
  • Katana Base Attack Time improved from 2.0s to 1.8s
  • Katana Bonus Agility Base Damage decreased from 20% to 12%
Kazurai Katana
  • Damage per second rescaled from 5/7/9/11 to 3/6/9/12%
  • The active effect may only trigger up to a maximum of 500 stacks
  • Aghanim's Shard now also increases Max Stacks to 1000 and stack as burst damage from 50% to 100%
Falcon Rush
  • No longer causes Kez to have a fixed attack rate or any interaction with attack speed
  • Echo Attack Damage decreased from 45/55/65/75% to 35/40/45/50%
  • Echoes now have 50% reduced chance to proc random effects
  • Echo with Maelstrom (25% chance) will have a 12.5% chance to proc its passive
  • Echoes can no longer trigger Marks, but may still create them
  • However, their chance to mark will be reduced from 18% to 9% due to the proc chance change mentioned before
  • Rush Speed decreased from 1000 to 850
Shodo Sai
  • Marked Stun Duration decreased from 0.5s to 0.4s
  • Parry Stun Duration decreased from 0.5s to 0.4s
Talents
  • Level 20 Talent +50% Attack Damage Added to Talon Toss replaced with +60 Attack Speed During Falcon Rush

Kunkka

Pro 7.40: pick 5.3% · WR 53.2%
Torrent
  • Damage increased from 80/160/240/320 to 110/180/250/320
X Marks the Spot
  • Cooldown decreased from 30/24/18/12s to 24/20/16/12s

Legion Commander

Pro 7.40: pick 1.7% · WR 48.9%
Press The Attack
  • Mana Cost decreased from 110 to 100
Moment of Courage
  • Cooldown rescaled from 1.9/1.5/1.1/0.7s to 1.7/1.4/1.1/0.8s

Leshrac

Pro 7.40: pick 7.8% · WR 48.5%
Split Earth
  • Radius increased from 135/160/185/210 to 150/170/190/210

Lina

Pro 7.40: pick 2.0% · WR 40.4%
  • Intelligence gain increased from 3.8 to 4.0
Laguna Blade
  • Cast Range increased from 600 to 750

Lion

Pro 7.40: pick 7.8% · WR 46.3%
Hex
  • Mana Cost decreased from 125/150/175/200 to 110/140/170/200
Finger of Death
  • Cooldown decreased from 130/85/40s to 120/80/40s

Lone Druid

Pro 7.40: pick 0.1%
  • Base Movement Speed decreased from 325 to 295
  • Base Damage increased by 4
  • Damage at level 1 increased from 38–42 to 42–46
  • Removed Bear With Me and Bear Necessities facets
  • Removed Gift Bearer innate ability. Its effect is now a part of Summon Spirit Bear ability
Summon Spirit Bear
  • Moved to an innate ability. Cannot be leveled up
  • Ability is moved to the 4th ability slot D key by default
  • Spirit Bear now counts as a melee hero for most spells
  • Since the bear is now a hero, all unit-related changes moved to a separate Spirit Bear section below. This section is for the summon ability changes only
  • Cooldown decreased from 150/140/130/120s to 120s
Entangle
  • New Point Targeted basic ability
  • Allows Lone Druid to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps, and also empowers Lone Druid for 10 seconds, making him apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled. Radius: 350. Stack Duration: 10s. Cast Range: 700. Mana Cost: 60. Cooldown: 24/22/20/18s
  • Pierces Debuff Immunity
  • Lone Druid's Empowered Buff and enemy stack counter debuff are undispellable, Entangled debuff is dispellable
  • Creeps can't gain stacks from either Lone Druid's and Spirit Bear's attacks, and are Entangled only on cast
  • Roshan is affected as if he were a hero
  • Spirit Bear's Entangling Claws reworked. Now it levels up with this ability and passively provides empowered attacks at all times
  • Upgraded with Aghanim's Scepter
  • Increases radius to 450 and hero stacks on cast to 5, instantly Entangling them. Also removes stack protection from Entangled enemies
Spirit Link
  • No longer grants attack speed or shared armor
  • Now also passively grants +10/20/30/40 movement speed to Lone Druid and +20/40/60/80 to his Spirit Bear
  • Lone Druid's attacks now heal the Spirit Bear by default
  • No longer upgraded with Aghanim's Scepter
True Form
  • Mana Cost decreased from 200 to 80
  • Duration decreased from 40s to 25s
  • Cooldown decreased from 100s to 60/55/50s
  • No longer grants Entangling Claws and Demolish to Lone Druid
  • Now also provides 50/90/130 bonus attack damage
  • Bonus Armor increased from 8/10/12 to 10/15/20
Talents
  • Level 10 Talent +30 Spirit Bear Movement Speed replaced with +15 Entangle Root Damage Per Second
  • Level 10 Talent +200 Health replaced with -25s Summon Spirit Bear Cooldown
  • Level 15 Talent +7 Spirit Bear Armor replaced with +12 Agility
  • Level 20 Talent +30 Entangling Claws DPS replaced with +55 Attack Speed
  • Level 25 Talent +45 Spirit Link Attack Speed replaced with +0.6s Entangle Root Duration (also affects Spirit Bear's Entangling Claws)
  • Level 25 Talent -50s True Form Cooldown replaced with True Form provides 60% Slow Resistance

Luna

Pro 7.40: pick 6.4% · WR 49.7%
Lunar Orbit
  • Collision Damage increased from 22/28/34/40% to 28/32/36/40%
  • Formation time decreased from 1.2s to 0.9s
  • Rotation Radius decreased from 250 to 225
  • Collision Radius increased from 175 to 200
Talents
  • Level 15 Talent -40s Eclipse Cooldown replaced with +80 Lucent Beam Damage
  • Level 20 Talent +110 Lucent Beam Damage replaced with -40s Eclipse Cooldown
  • Level 25 Talent +1 Lunar Blessing Damage per Level replaced with +30 Lunar Blessing Damage

Lycan

Pro 7.40: pick 1.2% · WR 53.3%
Summon Wolves
  • Wolf Damage decreased from 23/29/35/41/47/53 to 22/28/34/40/46/52
Shapeshift
  • Health Bonus decreased from 250/350/450 to 225/325/425

Magnus

Pro 7.40: pick 2.7% · WR 55.7%
  • Base Damage increased by 1
  • Damage at level 1 increased from 54–62 to 55–63
Reverse Polarity
  • Cooldown decreased from 120s to 115s

Marci

Pro 7.40: pick 6.9% · WR 50.8%
  • Removed Fleeting Fury facet

Mars

Pro 7.40: pick 24.0% · WR 46.6%
God's Rebuke
  • Bonus Damage vs Heroes decreased from 10/15/20/25 to 5/10/15/20
Talents
  • Level 20 Talent Arena of Blood Cooldown Reduction decreased from 20s to 16s

Medusa

Pro 7.40: pick 3.5% · WR 50.0%
Mana Shield
  • No longer benefits from mana cost reduction effects
Talents
  • Level 20 Talent +1.5s Stone Gaze Duration replaced with +1 Gorgon's Grasp Volley
  • Level 25 Talent +1 Gorgon's Grasp Volley replaced with +2s Stone Gaze Duration

Meepo

Pro 7.40: pick 1.4% · WR 64.9%

Mirana

Pro 7.40: pick 2.8% · WR 44.6%
Starstorm
  • Second Meteor Damage increased from 60% to 70%
Moonlight Shadow
  • Cooldown decreased from 140/120/100s to 120/110/100s
Talents
  • Level 20 Talent -20s Moonlight Shadow Cooldown replaced with +200 Starstorm Damage
  • Level 25 Talent +250 Starstorm Damage replaced with -30s Moonlight Shadow Cooldown

Monkey King

Pro 7.40: pick 4.6% · WR 49.6%
  • Base Armor decreased by 1
  • Base Attack Time improved from 1.7s to 1.6s
  • Base Attack Speed decreased from 100 to 95
Tree Dance
  • Stun duration from falling off the cut tree decreased from 4s to 3s

Morphling

Pro 7.40: pick 7.4% · WR 55.2%
Adaptive Strike
  • Cast Range decreased from 600/700/800/900 to 600/675/750/825
  • Now stuns the target for 0.5s and up to 1.2/1.6/2.0/2.4s when Morphling's Strength is 50% higher than his Agility

Muerta

Pro 7.40: pick 11.9% · WR 51.5%
  • Intelligence gain increased from 3.4 to 3.6
The Calling
  • Mana Cost decreased from 140/155/170/185 to 135/150/165/180
  • Cast Range increased from 580 to 600
Talents
  • Level 10 Talent +150 Health replaced with +20 Attack Speed

Naga Siren

Pro 7.40: pick 3.5% · WR 54.4%
  • Base Intelligence decreased from 20 to 19
  • Agility gain increased from 3.3 to 3.4
Ensnare
  • Can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren
Song of the Siren
  • Max HP Regen per second decreased from 2/3/4% to 1/2/3%
  • Aghanim's Shard Max HP Regen per second bonus decreased from 2% to 1%
  • Total Max HP Regen per second with Aghanim's Shard decreased from 4/5/6% to 2/3/4%

Nature's Prophet

Pro 7.40: pick 3.5% · WR 48.4%
  • Agility gain decreased from 3 to 2.6
  • Damage gain per level decreased from 4.1 to 3.9
Spirit of the Forest
  • Bonus damage per tree decreased from 3% to 2%
Nature's Call
  • Mana Cost decreased from 120 to 100
  • Treant attack range increased from 100 to 125
  • Treant damage increased from 15/23/31/39 to 16/24/32/40 From 13–17/21–25/29–33/37–41 to 14–18/22–26/30–34/38–42
  • Treant movement speed increased from 300 to 305/310/315/320
Curse of the Oldgrowth
  • Curse radius decreased from 1200 to 900

Necrophos

Pro 7.40: pick 2.1% · WR 35.2%
Reaper's Scythe
  • HP Regen per kill decreased from 2/4/6 to 1/2/3
Talents
  • Level 15 Talent Death Pulse Heal increased from +50 to +60
  • Level 15 Talent Ghost Shroud Slow decreased from +20% to +15%
  • Level 20 Talent Heartstopper Regen Reduction decreased from +25% to +20%

Night Stalker

Pro 7.40: pick 2.9% · WR 48.0%
  • Heart of Darkness: No longer reduces Night Stalker's health regeneration by 20% during the day
Talents
  • Level 20 Talent Crippling Fear DPS increased from +20 to +40

Nyx Assassin

Pro 7.40: pick 6.5% · WR 51.8%
Mind Flare
  • Bonus Damage decreased from 20% to 15%
Spiked Carapace
  • Stun Duration increased from 0.4/0.8/1.2/1.6s to 0.7/1.0/1.3/1.6s

Ogre Magi

Pro 7.40: pick 6.1% · WR 46.2%
  • Base Damage increased by 1
  • Damage at level 1 increased from 69–75 to 70–76
Bloodlust
  • Cast range increased from 600 to 650
  • Can no longer target invulnerable units
  • Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)
Talents
  • Level 20 Talent Bloodlust Attack Speed increased from +30 to +35

Omniknight

Pro 7.40: pick 3.1% · WR 46.2%
  • Base Armor increased by 1
Repel
  • Cooldown decreased from 55/50/45/40s to 50/45/40/35s
Hammer of Purity
  • No longer disabled by Silence
Guardian Angel
  • Cooldown decreased from 110/100/90s to 100/90/80s

Oracle

Pro 7.40: pick 1.4% · WR 66.7%
Fortune's End
  • Can no longer target invulnerable units, but does affect invulnerable units in the AoE
Fate's Edict
  • No longer has separate effects for allies and enemies Always disarms the target and grants them 100% magic damage resistance
  • Mana Cost decreased from 95/100/105/110 to 70
  • Cooldown decreased from 20/17/14/11s to 17/14/11/8s

Pangolier

Pro 7.40: pick 2.1% · WR 35.7%
  • Removed Double Jump and Thunderbolt facets
Swashbuckle
  • Cooldown decreased from 21/18/15/12s to 20/17/14/11s
  • Now briefly slows enemies movespeed on hit by 100% for 0.4s
Shield Crash
  • Cooldown decreased from 18/16/14/12s to 16/13/10/7s
  • Mana Cost rescaled from 70/80/90/100 to 75
  • Barrier changed from 50/100/150/200 per enemy hero hit to 60/120/180/240 if any enemy hero is hit
  • If no enemy hero was hit, barrier is not provided
  • Barrier Duration decreased from 10s to 6s
  • Damage decreased from 70/130/190/250 to 50/100/150/200
  • No longer slows enemies
  • Aghanim's Scepter Swashbuckle damage decreased from 100% to 75%
Rolling Thunder
  • Duration rescaled from 10s to 9/10/11s
  • No longer decreases the cooldown of Shield Crash
  • Now takes 1 second to reach full Roll Speed
Talents
  • Level 15 Talent +90 Shield Crash Barrier Per Hero replaced with +125 Shield Crash Barrier
  • Level 15 Talent +15% Attack Damage as Swashbuckle Damage replaced with -2s Swashbuckle Cooldown
  • Level 20 Talent +125 Shield Crash Radius and Damage replaced with -1.5s Shield Crash Cooldown
  • Level 25 Talent -4s Swashbuckle Cooldown replaced with +20% Attack Damage as Swashbuckle Damage

Phantom Assassin

Pro 7.40: pick 3.7% · WR 47.9%
Blur
  • Active Movement Speed increased from 3/6/9/12% to 6/9/12/15%
Phantom Strike
  • 11/9/7/5s cooldown replaced with 2 charges with 21/18/15/12s base charge restore time

Phantom Lancer

Pro 7.40: pick 1.5% · WR 32.5%
  • Agility gain increased from 2.8 to 3.4
  • Removed Divergence and Lancelot facets
Illusory Armaments
  • Ability Reworked
  • Whenever an illusion of Phantom Lancer is created, it can't have less than 18% of Phantom Lancer's damage for 3s. Damage increases by 2% with every 3 Phantom Lancer's level ups
Phantom Rush
  • No Longer provides bonus Agility while active
  • Cooldown rescaled from 13/10/7/4s to 15/11/7/3s
  • Now provides 20/30/40/50% evasion while rushing
  • No longer has a 2s linger effect
  • Evasion bonus is lost once the target is reached or the rush is cancelled
Juxtapose
  • Illusion Damage decreased from 15/17/19% to 15%
Talents
  • Level 10 Talent +10 Phantom Rush Agility replaced with +3% Juxtapose Illusion Trigger Chance
  • Level 15 Talent -1s Spirit Lance Cooldown replaced with +125 Doppelganger Cast Range
  • Level 15 Talent +2.5s Phantom Rush Bonus Agility Duration replaced with 50% Illusion Spirit Lance Damage Spirit Lances fired from illusions deal 50% of the regular damage, which is then further reduced by the illusion's outgoing damage multiplier
  • Level 20 Talent +6% Juxtapose Damage replaced with -70% Juxtapose Illusion Damage Taken
  • Level 20 Talent +15% Spirit Lance Illusion Damage replaced with +100 Spirit Lance Damage
  • Level 25 Talent +20% Illusory Armaments Damage replaced with +2s Illusory Armaments Duration

Phoenix

Pro 7.40: pick 14.7% · WR 52.6%
Sun Ray
  • Health Cost per second decreased from 6% to 5%
  • Base Damage per second rescaled from 14/20/26/32 to 15/20/25/30
  • Max Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%
Talents
  • Level 15 Talent Health Regen increased from +20 to +25

Puck

Pro 7.40: pick 16.6% · WR 50.6%
Puckish
  • No longer applies when disjointing attacks from buildings
Talents
  • Level 20 Talent Waning Rift Cooldown Reduction decreased from 3s to 2.5s

Pugna

Pro 7.40: pick 5.3% · WR 45.3%
Talents
  • Level 15 Talent Health decreased from +350 to +300
  • Level 20 Talent Life Drain Heal decreased from +20% to +15%
  • Level 25 Talent Nether Blast Damage increased from +180 to +200

Razor

Pro 7.40: pick 11.5% · WR 51.0%
Storm Surge
  • Chance to Strike increased from 18% to 20%
  • Strike Cooldown decreased from 3s to 2.5s

Riki

Pro 7.40: pick 0.9% · WR 41.7%
  • Removed Contract Killer and Exterminator facets
Backstab
  • No longer levels with Cloak and Dagger
  • Agility Damage Multiplier rescaled from 0.55/0.9/1.25/1.6 to 0.6 + 0.05 per Riki's level up
  • Now works on allied units at 25% effectiveness
  • Damage is now done as a separate instance of damage instead of a part of the attack damage
Blink Strike
  • 2 charges with 25/21/17/13s base restore time replaced with 13/10/7/4s cooldown
  • Bonus 40/55/70/85 magic damage replaced with 15/30/45/60 bonus physical damage on attack
Tricks of the Trade
  • Mana Cost rescaled from 45/55/65/75 to 65
  • Cooldown increased from 18/16/14/12s to 21/18/15/12s
  • Radius decreased from 450 to 425
  • 40% Attack Damage replaced with 30/50/70/90 flat damage
  • Still applies bonus damage from Backstab, but as a separate instance of damage now
  • No longer provides bonus Agility
  • Now attacks 2 random targets by default
  • Aghanim's Scepter slightly reworked
  • No longer increases the number of targets attacked
  • Now also allows to hide within allied creeps
  • Now increases ability duration by 1s and attack count by 2, but only when Riki hides within an ally
  • No longer increases attack count on non-ally casts
  • Now provides 15% bonus movement speed to the ally Riki's hiding in
Cloak and Dagger
  • Now grants 130/260/390 experience when getting a hero kill and 100 experience when getting a hero assist
Talents
  • Level 15 Talent +50 Tricks of the Trade Agility replaced with 15% of Riki's Base damage added to Tricks of the Trade
  • Level 20 Talent -4s Blink Strike Replenish Time replaced with -1s Blink Strike Cooldown
  • Level 25 Talent Tricks of the Trade Applies a Basic Dispel replaced with +500 Blink Strike Cast Range

Ring Master

Pro 7.40: pick 14.3% · WR 52.0%
Wheel of Wonder
  • Mana Cost decreased from 175/275/375 to 150/225/300

Rubick

Pro 7.40: pick 4.2% · WR 51.8%
  • Base damage increased by 1
  • Damage at level 1 increased from 49–55 to 50–56
Telekinesis
  • Land sub-ability no longer cancels channeling or interrupts movement
Talents
  • Level 15 Talent +0.5s Telekinesis Lift/Stun Duration replaced with +20% Fade Bolt Damage Reduction

Sand King

Pro 7.40: pick 4.0% · WR 46.2%
Talents
  • Level 20 Talent Burrowstrike Cooldown Reduction increased from 2s to 3s
  • Level 25 Talent Epicenter Pulses decreased from +10 to +8

Shadow Demon

Pro 7.40: pick 22.2% · WR 55.0%
Disruption
  • Bonus Base Damage decreased from 25/40/55/70 to 20/35/50/65
Demonic Purge
  • Can no longer target invulnerable units
Demonic Cleanse
  • Can no longer target invulnerable units

Shadow Fiend

Pro 7.40: pick 21.9% · WR 51.8%
  • Agility gain increased from 3.5 to 3.6
Necromastery
  • Souls on hero kills increased from 3 to 4

Shadow Shaman

Pro 7.40: pick 16.8% · WR 52.7%
Shackles
  • Total Damage/Heal increased from 70/140/210/280 to 100/160/220/280
Mass Serpent Ward
  • Cooldown decreased from 110s to 110/105/100s

Silencer

Pro 7.40: pick 2.4% · WR 40.3%
Arcane Curse
  • Silenced Multiplier decreased from 1.5 to 1.25
Glaives of Wisdom
  • Int Steal increased from 1/2/3/4 to 2/3/4/5
  • Int Steal Duration rescaled from 20/25/30/35s to 10/20/30/40s
Talents
  • Level 10 Talent Arcane Curse Penalty Multiplier decreased from +0.5 to +0.25

Skywrath Mage

Pro 7.40: pick 13.0% · WR 40.3%
Talents
  • Level 15 Talent Ancient Seal Cooldown Reduction decreased from 7s to 6s
  • Level 15 Talent Concussive Shot Slow increased from +15% to +20%

Slardar

Pro 7.40: pick 16.5% · WR 52.7%
Slithereen Crush
  • Puddle radius increased from 250 to 325
  • Aghanim's Scepter Crush puddle radius decreased from 450 to 400
Bash of the Deep
  • Bash Duration decreased from 1.1s to 1s
  • Bonus Damage decreased from 50/100/150/200 to 35/90/145/200
Talents
  • Level 10 Talent Seaborn Sentinel Bonus Damage increased from +12 to +14

Slark

Pro 7.40: pick 4.9% · WR 46.5%
  • Removed Leeching Leash and Dark Reef Renegade facets
  • Removed Barracuda innate ability (effect moved to the Ultimate)
Essence Shift
  • Now an innate ability. Passive, improves with Slark's level
  • Duration rescaled from 15/35/55/75s to 15s + 2.5s each time Slark levels up
Pounce
  • Now applies 1/2/3/4 Essence Shift stacks when leashing an enemy hero
Saltwater Shiv
  • New basic ability. Passive, auto-cast attack modifier
  • Slark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s
  • Not Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing
  • Enemies with Health Restoration below -100% will not lose health from health restoration sources
Shadow Dance
  • Now passively grants 24/36/48% movement speed and 60/90/120 health regen when unseen
  • Previous Barracuda rules and mechanics unchanged
Depth Shroud
  • Duration decreased from 3s to 2s
Talents
  • Level 10 Talent Dark Pact Cooldown Reduction increased from 0.5s to 0.75s
  • Level 15 Talent +50 Barracuda Regen replaced with +30 Shadow Dance Regen
  • Level 25 Talent Shadow Dance Duration increased from +1.25s to +1.5s

Snapfire

Pro 7.40: pick 7.6% · WR 37.7%
  • Buckshot: Now affects only attacks made on enemy heroes
  • Attacks on non-heroes can still ricochet on miss, but they won't have extra damage or glance chance
Firesnap Cookie
  • Mana Cost increased from 85/90/95/100 to 105
  • Aghanim's Shard Mortimer Kiss damage decreased from 50% to 40%
Lil' Shredder
  • Base Damage per shot decreased from 25/40/55/70 to 20/35/50/65

Sniper

Pro 7.40: pick 4.5% · WR 48.3%
Assassinate
  • Can no longer target invulnerable units
  • Attack Damage increased from 100% to 100/110/120%

Spectre

Pro 7.40: pick 0.2%
  • Now an Agility Hero
  • Base Damage increased by 2
  • Base attributes unchanged
  • Damage at level 1 unchanged (48–52)
  • Attribute gains unchanged
  • Damage gain per level decreased from +2.8 to +2.1
  • Damage at level 30 decreased by 27 (from 149–153 to 122–126)
  • Base Attack Time worsened from 1.7s to 1.8s
  • Base Attack Speed increased from 90 to 110
  • Removed Forsaken and Twist the Knife facets
  • Removed Spectral innate ability
Desolate
  • Now an innate ability. Passive, improves with Spectre's level
  • Damage rescaled from 25/40/55/70 to 25 + 2 every time Spectre levels up
Spectral Dagger
  • Mana Cost decreased from 110/120/130/140 to 100/110/120/130
  • Spectre's illusions now also benefit from the Shadow Path
Shadow Step
  • Reworked into a basic ability
  • Thrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s
  • On cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target
  • The Reality sub-ability may be used to teleport to the illusion, destroying it
Dispersion
  • Min Radius increased from 300 to 350
Reality
  • Can no longer be cast to no effect
  • Now has a distinct sound between casts on Shadow Step and Haunt illusions
  • Mana Cost decreased from 40 to 25
  • Now has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time
  • Now disabled by roots
  • Now always destroys the target illusion
Haunt
  • Now Spectre's ultimate ability
  • Mana Cost rescaled from 150 to 125/150/175
  • Duration rescaled from 6s to 5/6/7s
  • Cooldown rescaled from 160s to 180/160/140s
  • Haunt Outgoing Damage decreased from 80% to 30/55/80%
  • Each illusion now spawns from the direction closest to Spectre
  • Now upgraded with Aghanim's Scepter
  • Reduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion
Talents
  • Level 10 Talent +5 Health Regen replaced with +10 Desolate Damage
  • Level 15 Talent +15 Desolate Damage replaced with +1s Shadow Step Duration
  • Level 20 Talent Spectral Dagger Slow/Bonus increased from +12% to +15%
  • Level 25 Talent All Spectre Illusion Damage decreased from +25% to +20%

Spirit Breaker

Pro 7.40: pick 7.0% · WR 52.5%
Charge of Darkness
  • Stun Duration increased from 1.2/1.5/1.8/2.1s to 1.3/1.6/1.9/2.2s
  • Aghanim's Shard bonus speed decreased from +100 to +85
Talents
  • Level 20 Talent Bulldoze barrier decreased from 400 to 375

Storm Spirit

Pro 7.40: pick 17.3% · WR 53.4%
Galvanized
  • Charge loss on death decreased from 3 to 2
Overload
  • Attack Speed Slow increased from 80 to 90

Sven

Pro 7.40: pick 3.3% · WR 41.2%
Storm Hammer
  • Aghanim's Scepter no longer allows targeting invulnerable units, but still affects invulnerable units in the radius
  • Aghanim's Scepter cast range bonus changed from +350 to +25% Decreased from +350 to +150
  • Aghanim's Scepter now also increases projectile speed by 25% From 1000 to 1250
Great Cleave
  • Cleave damage rescaled from 50/65/80/95% to 60/70/80/90%
Warcry
  • Cooldown decreased from 40/35/30/25 to 36/32/28/24

Techies

Pro 7.40: pick 2.1% · WR 41.1%
  • Base Agility increased from 14 to 16
  • Damage at level 1 increased by 1 (from 46–48 to 47–49)
Talents
  • Level 20 Talent +125 Sticky Bomb Latch/Explosion Radius replaced with +160 Sticky Bomb Damage

Templar Assassin

Pro 7.40: pick 11.3% · WR 54.1%
Meld
  • Armor Reduction decreased from 3.5/5/6.5/8 to 2/4/6/8
  • Damage decreased from 55/105/155/205 to 50/100/150/200
Psionic Trap
  • Damage rescaled from 225/300/375 to 200/300/400
Psionic Projection
  • Damage increased from 375 to 400
Talents
  • Level 10 Talent Meld Debuff Duration decreased from +2s to +1.5s
  • Level 10 Talent Psionic Trap Slow increased from +5% to +10%

Terrorblade

Pro 7.40: pick 4.4% · WR 41.4%
Dark Unity
  • Illusions that are outside 1200 radius no longer have a damage penalty
  • Damage increase for illusions within 1200 radius increased from 25% to 60%
Reflection
  • Reflection Damage decreased from 40/60/80/100% to 30/45/60/75%
Conjure Image
  • Illusion Damage decreased from 30/40/50/60% to 20/25/30/35%

Tidehunter

Pro 7.40: pick 18.2% · WR 48.2%
Gush
  • Damage rescaled from 110/160/210/260 to 100/160/220/280
Anchor Smash
  • Attack Bonus Damage increased from 45/90/135/180 to 50/100/150/200
Talents
  • Level 10 Talent Gush Slow increased from +15% to +20%
  • Level 10 Talent +40 Anchor Smash Damage replaced with +20% Anchor Smash Damage Reduction
  • Level 15 Talent +30% Anchor Smash Damage Reduction replaced with -15s Ravage Cooldown
  • Level 20 Talent Anchor Smash affects buildings replaced with Blubber effect triggers Anchor Smash
  • Level 25 Talent 50% chance of Anchor Smash on attack replaced with Anchor Smash affects buildings
  • Level 25 Talent Ravage Stun Duration increased from +0.8s to +1s

Timbersaw

Pro 7.40: pick 15.3% · WR 49.6%
  • Base Movement Speed decreased from 285 to 280
Whirling Death
  • Tree Bonus Damage decreased from 11/18/25/32 to 9/16/23/30
Reactive Armor
  • Max Stacks decreased from 12/22/32/42 to 10/20/30/40
  • Aghanim's Scepter base barrier decreased from 200 to 150

Tinker

Pro 7.40: pick 3.3% · WR 44.7%
Talents
  • Level 10 Talent Manacost/Manaloss Reduction increased from +8% to +10%
  • Level 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence

Tiny

Pro 7.40: pick 30.5% · WR 50.3%
  • Strength gain increased from 4.0 to 4.2
Avalanche
  • Stun duration now applies its stun as an aura in the area
  • As a result, no longer affected by status resistance
Tree Throw
  • No longer has separate damage bonus, uses Tree Grab's value instead
  • Bonus damage rescaled from 20 to 10/20/30/40
Grow
  • Movement Speed Bonus rescaled from 15 to 10/15/20

Treant Protector

Pro 7.40: pick 13.4% · WR 65.9%
  • Removed Primeval Power and Sapling facets
Nature's Guise
  • No longer upgraded with Aghanim's Shard
  • Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
  • Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups Down to 8 seconds on level 29
  • Cooldown starts when the invisibility ends
Nature's Grasp
  • No longer does 50% more damage and slow when touching a tree
  • Damage per second increased from 30/40/50/60 to 35/50/65/80
  • Movement Slow increased from 20/25/30/35% to 25/30/35/40%
  • Creep penalty decreased from 50% to 35%
Leech Seed
  • Ability Reworked
  • Passive, auto-cast attack modifier
  • Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
  • Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
  • No longer has a creep penalty for healing
Living Armor
  • No longer grants bonus armor
  • Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
  • Damage block affects any types of damage
  • The heal ends earlier if the damage block is reduced to 0
  • Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
  • Duration decreased from 18/22/26/30s to 12s
  • Heal per second increased from 3/4/5/6 to 4/7/10/13
Overgrowth
  • Now upgraded with Aghanim's Scepter
  • Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable
Eyes In The Forest
  • Now granted by Aghanim's Shard
  • Mana Cost decreased from 100 to 30
  • Cast Range increased from 160 to 350
  • Overgrowth is no longer applied around enchanted trees
  • Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
  • Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
  • Charge Restore Time increased from 40s to 55s
Talents
  • Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage
  • Level 10 Talent Living Armor Heal Per Second increased from +2 to +4
  • Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing
  • Level 20 Talent Leech Seed Bonus Damage increased from +45 to +80
  • Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block
  • Level 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown

Troll Warlord

Pro 7.40: pick 3.4% · WR 51.7%
Berserker's Rage
  • Bonus Armor increased from 2/3/4/5 to 3/4/5/6
Talents
  • Level 15 Talent Whirling Axes damage increased from +100 to +115
  • Level 20 Talent Berserker's Rage Armor increased from +9 to +10

Tusk

Pro 7.40: pick 27.5% · WR 46.9%
Snowball
  • Gather Radius decreased from 350 to 325
Walrus PUNCH!
  • Bonus Damage increased from 50/75/100 to 60/90/120

Underlord

Pro 7.40: pick 16.3% · WR 48.7%
  • Strength gain increased from 3.0 to 3.2
  • Base Intelligence increased from 17 to 18
Firestorm
  • Cast Range increased from 600/625/650/675 to 675
Talents
  • Level 15 Talent Pit of Malice Slow decreased from +25% to +20%
  • Level 25 Talent Fiend's Gate DPS increased from 100 to 125

Undying

Pro 7.40: pick 5.3% · WR 51.1%
Soul Rip
  • Cooldown decreased from 18/14/10/6s to 15/12/9/6s
Talents
  • Level 15 Talent Soul Rip Damage/Heal increased from +10 to +12

Ursa

Pro 7.40: pick 12.4% · WR 50.3%
Earthshock
  • Aghanim's Shard Reworked
  • Applies 3 Fury Swipe stacks to each affected enemy
Enrage
  • Cooldown decreased from 70/50/30s to 60/45/30s
Talents
  • Level 20 Talent Earthshock applies 2 Fury Swipes replaced with +0.5% Maul Health as Damage

Vengeful Spirit

Pro 7.40: pick 1.3% · WR 29.4%
Magic Missile
  • Cooldown rescaled from 16/14/12/10s to 14/13/12/11s
Nether Swap
  • Can no longer target invulnerable units
Talents
  • Level 15 Talent Wave of Terror Armor Reduction decreased from +4 to +3

Venomancer

Pro 7.40: pick 2.6% · WR 44.8%
  • Septic Shock: Base Damage per Debuff decreased from 10% to 8%

Viper

Pro 7.40: pick 14.0% · WR 52.1%
Poison Attack
  • Mana Cost decreased from 22 to 20
Talents
  • Level 20 Talent Predator Damage Per Missing Health increased from +0.2 to +0.25

Visage

Pro 7.40: pick 0.6%
Grave Chill
  • Move Speed Drain increased from 12/16/20/24% to 12/18/24/30%
Gravekeeper's Cloak
  • Familiars now have their own copy of Gravekeeper's Cloak ability (visual change only)
Summon Familiars
  • Familiars now have their own ability to independently recall it to Visage
  • The alt cast behavior on Visage is unchanged
  • The 3rd Familiar gained by Level 25 Talent is now automatically added to an existing control group when created
Talents
  • Level 25 Talent +15 Gravekeeper's Cloak Armor replaced with -2s Gravekeeper's Cloak Recovery Time

Void Spirit

Pro 7.40: pick 13.4% · WR 48.6%
Resonant Pulse
  • Aghanim's Scepter Silence duration decreased from 2.0 to 1.75s
Talents
  • Level 15 Talent Aether Remnant damage increased from +60 to +65

Warlock

Pro 7.40: pick 26.0% · WR 45.5%
Chaotic Offering
  • Cooldown increased from 160s to 165s
Talents
  • Level 15 Talent Upheaval Attack Speed per second on Allies decreased from +10 to +8
  • Level 20 Talent Summons a Golem on Death replaced with +25% Damage Resistance for Chaotic Offering Golems
  • Level 25 Talent +80% Golem Magic Resistance replaced with +3 Fatal Bonds targets
  • Level 25 Talent +20 Chaotic Offering Golems Armor replaced with Summons a Golem on Death

Weaver

Pro 7.40: pick 8.9% · WR 46.4%
The Swarm
  • Attack Damage increased from 18/22/26/30 to 18/23/28/33
Time Lapse
  • Aghanim's Scepter now also reduces Cooldown by 10s

Windranger

Pro 7.40: pick 20.1% · WR 51.8%
  • Agility gain increased from 1.9 to 2.1
  • Damage gain per level increased from 3.5 to 3.6
Gale Force
  • Duration decreased from 3.5s to 3s

Winter Wyvern

Pro 7.40: pick 0.8% · WR 25.0%
  • Base damage increased by 1
  • Damage at level 1 increased from 41–48 to 42–49
  • Base Attack Range increased from 425 to 450
Arctic Burn
  • Bonus Attack Range decreased from 275/300/325/350 to 250/275/300/325
Talents
  • Level 25 Talent Winter's Curse Attack Speed increased from +55 to +60

Witch Doctor

Pro 7.40: pick 2.4% · WR 50.0%
Voodoo Restoration
  • Activation mana cost decreased from 35/40/45/50 to 25
  • Mana per second rescaled from 8/12/16/20 to 9/12/15/18
Maledict
  • Now also affects player-controlled creeps
Death Ward
  • Aghanim's Scepter bounce radius decreased from 650 to 575
Talents
  • Level 15 Talent +125 Maledict AoE replaced with +4s Maledict Duration
  • Level 25 Talent +8s Maledict Duration replaced with -6s Paralyzing Cask Cooldown

Wraith King

Pro 7.40: pick 0.4%
Wraithfire Blast
  • Impact Damage increased from 75/90/105/120 to 80/100/120/140
Talents
  • Level 15 Talent Health decreased from +400 to +350
  • Level 20 Talent Attack Speed decreased from +60 to +50

Zeus

Pro 7.40: pick 1.0% · WR 40.0%
Arc Lightning
  • Jumps decreased from 5/7/9/15 to 5/7/9/11
Talents
  • Level 25 Talent Static Field Damage increased from +1.5% to +2%
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Change notes are Valve’s official patch notes. Pro stats are tournament matches via OpenDota.